Patch Intelligence
STS2 Patch Dashboard
One page for the current patch truth: which datasets are verified, which live changes are already confirmed, which items still need manual review, and which routes or tools should be rechecked first after the sync.
V103 now reads from a unified V103 refresh instead of a half-synced V102 shell.
Patch truth, route validation, and tool-data checks now move together instead of being cleaned up by hand after the fact.
Removed live entities stay compatible through explicit legacy landings instead of breaking old links.
Data Confidence
Current Patch Confidence Snapshot
This hub reads the version manifest, the manual diff triage, and the known parser gaps together. It exists so the site stops pretending that a successful build means a trustworthy patch refresh.
Tracked datasets for this page are currently verified against V0.103.0. Version facts were last rechecked on April 13, 2026.
Build commit not-exposed was rechecked against the live manifest on April 13, 2026. Patch notes date: April 9, 2026. Build date: April 9, 2026. 34 of 34 confirmed changes are already visible on-site, and 5 still sit in the manual review queue.
Maintenance Signals
Who Maintains This Page
Core hub pages should not look anonymous. These signals show who curates the hub, when it was reviewed, and where the real source page lives when you need more than a summary.
Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.
Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].
Visible copy, links, and page-level signals were checked in the latest review pass.
If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.
Hub pages point you toward the maintained leaf pages instead of pretending one overview can carry every edge case.
Summaries help you navigate. The linked tool, guide, or database page remains the canonical page for the underlying calculation or note.
Patch Diff Dashboard
Dataset Health By Surface
The count is not the point. The point is whether the current site surface is verified, still needs review, or is blocked by a parser path that would publish bad data if you let it through.
Cards
The active card board is now synced to the V103 card list.
Powers
Power data is synced to the same V103 snapshot as the cards.
Events
The raw event board is now browseable instead of being trapped behind the EV layer.
Relics
The relic board now reflects the V103 additions and rule changes.
Potions
Potions were rebuilt in the same batch so they do not lag behind the rest of the site.
Enemies
Enemy HP and pressure summaries now match the current V103 source.
Ancients
Ancient-start content now has a browseable layer instead of hiding behind one evaluator.
Spiredle
Spiredle was rebuilt after the main card and relic sync instead of before it.
Confirmed Live Drift
Changes Confirmed In V103
These are the changes you can safely treat as real right now because the design report ties them back to unpacked source, localization, or both.
Confirmed card drift
Cards that changed meaningfully in V103
These are live V103 changes, not parser ghosts or speculative notes.
Confirmed systems drift
Power, event, and enemy changes that now match the site
These surfaces matter because they feed tools immediately, not because they make a changelog longer.
Confirmed relic and clue-pool drift
Relic additions and downstream clue-pool changes that are now live
The relic board and Spiredle needed to move together. Updating one without the other was the half-truth state.
Refresh Guardrails
No Active Parser Blocks
The current tracked datasets are not blocked by parser failures. Keep the post-refresh validation steps in place so this stays true.
Validation Clean
Route validation and tool-data checks now run inside the refresh path
The immediate risk moved from parser rot to normal smoke testing and manual prose drift. New cards, relics, removed entities, route validation, tool checks, and the manual-content audit now run in one refresh pipeline instead of a cleanup pass.
High-Priority Smoke Tests
Which Interactive Surfaces To Recheck First
These tools are the fastest way to notice a bad sync because they sit directly on top of cards, relics, events, or enemy HP data.
This tool notices card or enemy drift immediately, so it stays near the front of every post-refresh smoke test.
Verify Doom thresholds against a few V103 enemies whenever cards or enemy HP move again.Event EV CalculatorSmall wording changes in event facts can quietly change the recommendation layer.
Spot-check changed events like Spiraling Whirlpool after every event refresh.Co-op HP CalculatorEnemy HP drift shows up here immediately because the math layer is simple and the fact layer is everything.
Verify one elite and one boss encounter after every enemy refresh.SpiredleThe puzzle becomes stale the moment card or relic clue data falls behind the main datasets.
Check that new entries and removed entries match the live card and relic boards after each rebuild.Tool Dependency Matrix
Which Datasets Each Tool Actually Depends On
This is the part you want when a patch lands. It tells you which tool to recheck first, which datasets drive that route, and why those dependencies matter.
Tool Dependency Matrix
What This Doom Tool Depends On
Doom math only stays honest when Necrobinder rule facts and enemy HP bands are both reading from the last trusted dataset instead of a stale handwritten snapshot.
All tracked datasets for this tool are currently verified against V0.103.0.
Version facts were last rechecked on April 13, 2026.
This tool notices card or enemy drift immediately, so it stays near the front of every post-refresh smoke test.
Verify Doom thresholds against a few V103 enemies whenever cards or enemy HP move again.
- Enemy HP drift moves execute thresholds immediately.
- Reference-only cards still matter for planning, but only cards that can change this turn target Doom stay in the calculator input list.
Tool Dependency Matrix
What This Event Tool Depends On
The EV model is only one layer. The event fact layer can still drift when parser coverage drops, so this page needs to show where the raw event data is solid and where it is only partially mapped.
All tracked datasets for this tool are currently verified against V0.103.0.
Version facts were last rechecked on April 13, 2026.
Small wording changes in event facts can quietly change the recommendation layer.
Spot-check changed events like Spiraling Whirlpool after every event refresh.
- Low confidence means hidden rolls or delayed payouts. It is different from parser damage.
- Event facts and EV scoring are split on purpose, so a weak event record does not get to masquerade as a strong recommendation.
Tool Dependency Matrix
What This Co-op HP Tool Depends On
The co-op multiplier math is stable. The moving part is the enemy dataset underneath it, so the page needs to expose whether those body HP lines are verified, stale, or blocked.
All tracked datasets for this tool are currently verified against V0.103.0.
Version facts were last rechecked on April 13, 2026.
Enemy HP drift shows up here immediately because the math layer is simple and the fact layer is everything.
Verify one elite and one boss encounter after every enemy refresh.
- Room multipliers can stay correct while body HP lines drift. Those are separate layers.
- This page reads room totals from the last trusted enemy snapshot until the parser path is safe again.
Tool Dependency Matrix
What Spiredle Depends On
Spiredle is not an isolated toy. The clue boards inherit drift from the main card and relic datasets, so the puzzle has to surface when one side of the clue pool is older than the other.
All tracked datasets for this tool are currently verified against V0.103.0.
Version facts were last rechecked on April 13, 2026.
The puzzle becomes stale the moment card or relic clue data falls behind the main datasets.
Check that new entries and removed entries match the live card and relic boards after each rebuild.
- Card and relic clue pools can refresh on different days, so a mixed board state must stay visible.
- Rename aliases keep old guesses searchable when a patch renames an entry instead of silently deleting it.
Patch Notes And Source Diff
Where The Official Patch Story Meets The Site Diff
Official notes tell you what changed in broad terms. Source verification and site impact tell you which page or tool has to move because of it.
Source-verified card rewrite
Borrowed Time now follows the V103 energy-tax rule path
Removed live entity
Grapple left the active dataset but old links still need a landing page
New relic coverage
The new Neow relics required both data refresh and route refresh
Downstream HP impact
Enemy HP drift changes tools faster than it changes guide prose
Keep Reading
Don't dead-end after Patch Dashboard
Move from this page into the next useful stop for STS2 instead of bouncing after one click.
Related Guides
Use a longform page when you need the why behind the numbers.
Reference Database
Jump into the exact list or lookup table behind this tool.
Next Tools
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