Database 2

Slay the Spire 2 Relic Database

Search every relic, cut by pool or trade profile, and find the pickups that actually fit the shell you are building.

290Relics indexed
137Trade-friendly
32Synergy themes

Use This Library

Use the relic database when ownership and pickup context matter more than rarity

Relic pages only help if they answer what the pickup changes right now. This guide keeps the lookup honest.

First read

Start with trade profile and shell fit, not rarity

A relic lookup is useful only when it tells you what the pickup changes right now: who can hold it, whether it is movable, and what shell actually cashes the effect. The icon wall is the least important part of the page.

When to use it

When this page helps

Use this page when you need to filter by pool, trade profile, category, or unlock timing before committing to a relic line. It is strongest when the pickup question is still about access and shell fit rather than exact turn math.

Common misread

Most common misread

The usual garbage read is treating rarity like a quality score. The real question is whether the relic is trade-friendly, owner-bound, or only strong in a shell the current run does not actually have.

Boundary

What this page cannot replace

This database will not tell you whether the next route, campfire, or elite plan is now correct. Once the pickup context is clear, the route optimizer, potion page, or class guide should take over.

Real use example

Use it when the chest does not give a clean answer

A real line is opening a chest, filtering to the current pool or trade profile, checking whether the relic is owner-bound, then jumping to route or sustain pages if the decision still depends on future nodes.

Go deeper next

Use the narrower page once the lookup is done

Database Editorial

Relic Lookup Only Matters If It Tells You What The Pickup Changes

Relics are run-shaping objects, not collectible trivia. This page is supposed to tell you which pool a relic belongs to, whether it is trade-friendly or owner-bound, what theme it actually serves, and when the correct next step is a more focused planning page.

Reviewed2026-03-28
Why this page matters

Relic mistakes poison the run for longer than bad single-card picks

A relic entry is not just a passive bonus. It changes route quality, shop value, swap logic, and what future cards even count as hits. That is why this page tracks 290 relics with pool, category, trade profile, and theme instead of dumping a flat icon wall on the screen.

The whole point is to answer a boring but important question fast: does this relic belong in the shell you are building, or are you admiring text that does not survive contact with the deck, route, or owner restrictions attached to it?

Relics indexed290Trade-friendly137Synergy themes32
How this page is verified

Pool, trade profile, and unlock timing come from the current relic dataset

This database reads from the site relic dataset that already normalizes pool, rarity, category, theme tags, trade profile, owner state, and unlock metadata. That keeps the filters honest and prevents the page from hand-waving around whether a relic is starter-only, pickup-bound, or realistically movable.

The verification rule is simple: if the dataset exposes a stable property, the page lets you filter it. If the site does not have a clean rule for a nuance yet, this page should not pretend otherwise. It is a structured lookup first, editorial guidance second.

  • Pool and rarity come from the live relic index, not display-only copy.
  • Trade profile is surfaced explicitly because pickup logic changes planning.
  • Unlock timing is kept visible for relics that do not belong to the default baseline.
What actually matters

Ownership, trade profile, and shell fit beat raw relic prestige

The strongest read on this page is usually not rarity. It is whether the relic is trade-friendly, pickup-bound, owner-bound, or starter-only. That one label immediately changes how aggressively you should plan around it, especially in co-op, swap lines, or any run where future access matters as much as current strength.

Theme tags matter for the same reason. A relic that is merely good in the abstract can still be a low-quality pickup for the current shell, while a narrower relic becomes premium the moment the deck already leans into the right theme, route pressure, or support card package.

  • Read trade profile before you decide the relic is universally premium.
  • Use theme notes to judge fit, not to build fake combo fantasies.
  • Starter relics should be read as structural context, not draftable options.
Common mistakes / traps

The trap is reading relics like isolated trophies

A relic database becomes useless the moment you treat every shiny line as a generic power spike. Many relics are only strong inside the correct shell, and some are actively misleading if you ignore trade restrictions, starter ownership, or the route cost required to make them matter.

Another bad habit is sorting by rarity and stopping there. Rare relics are not automatically clean pickups, and common relics are not filler. The real question is what job the relic solves now, what it locks in later, and whether the deck or route can cash that promise.

  • Do not read a trade-restricted relic as if every player can move or replace it freely.
  • Do not confuse a strong abstract effect with a strong current pickup.
  • Do not ignore the first theme note just because the icon looks familiar.
Related high-value pages

Use the next page that matches the actual relic question

Relic decisions spill into pathing, sustain, and deck fit. These pages handle the cases where a relic lookup should turn into a run-planning decision instead of one more list scroll.

Maintenance Signals

Who Maintains This Page

Reference pages need a visible owner and scope, otherwise they read like unmaintained dumps. These signals say what data surface is being maintained and what the page deliberately does not promise.

Maintained bySTS2 Calculator Reference Desk

Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

Visible copy, links, and page-level signals were checked in the latest review pass.

Patch verifiedCurrent Early Access relic dataset

If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.

Applies toRelic lookup, trade profile filters, and links into curated relic detail notes.

If the site does not expose a stable property cleanly yet, the page should point you deeper instead of inventing certainty.

DisclaimerMaintained reference, not a substitute for full run context.

Database and glossary pages surface the live site dataset cleanly, but they do not replace deck, route, or encounter judgment.

V101 Relic Coverage

Need the patch-level delta instead of the evergreen relic text? This page isolates the Pendulum rewrite, Tiny Mailbox buff, rarity swaps, and the free-to-play wording cleanup in one place.

Open Patch Guide
Pendulum timing rewriteTiny Mailbox: 2 potions on RestBag of Marbles / Red Mask moved to CommonBellows moved to RareVexing Puzzlebox free window clarified

Find a Relic

The useful part of a database is finding the right pickup fast, not scrolling forever.

Relic Results

Showing 36 of 290 matching relics.

Akabeko relic icon
Shared PoolUncommonAttack

Akabeko

At the start of each combat, gain 8 Vigor.

Fits decks that lean on repeated attacks or front-loaded damage windows.

Attack pressure
Trade-friendly
Amethyst Aubergine relic icon
Shared PoolCommonResource

Amethyst Aubergine

Enemies drop 15 additional Gold.

Pays off most when the route still has shops or other gold sinks ahead.

Gold economy
Trade-friendly
Anchor relic icon
Shared PoolCommonDefense

Anchor

Start each combat with 10 Block.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engine
Trade-friendly
Art of War relic icon
Shared PoolRareAttack

Art of War

If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.

Most useful when extra Energy converts into an immediate tempo swing.

Energy burstAttack pressure
Trade-friendly
Bag of Marbles relic icon
Shared PoolCommonAttack

Bag of Marbles

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Pairs with burst turns that exploit a short damage window.

Vulnerable windows
Trade-friendly
Bag of Preparation relic icon
Shared PoolCommonDeck Flow

Bag of Preparation

At the start of each combat, draw 2 additional cards.

Strongest when extra cards reliably turn into output.

Draw volume
Trade-friendly
Beating Remnant relic icon
Shared PoolRareUtility

Beating Remnant

You cannot lose more than 20 HP in a single turn.

Trade-friendlyRelic Epoch 5
Bellows relic icon
Shared PoolRareDeck Flow

Bellows

The first Hand you draw each combat is Upgraded.

Strongest when extra cards reliably turn into output.

Draw volumeUpgrade leverage
Trade-friendly
Belt Buckle relic icon
Shared PoolShopDefense

Belt Buckle

While you have no potions, you have 2 additional Dexterity.

More valuable when skills and block cards are doing the heavy lifting.

Dexterity scaling
Trade-friendly
Blood Vial relic icon
Shared PoolCommonDefense

Blood Vial

At the start of each combat, heal 2 HP.

Most relevant in attrition routes or self-damage shells.

Sustain
Trade-friendly
Book of Five Rings relic icon
Shared PoolCommonDefense

Book of Five Rings

Every 5 cards you add to your Deck, heal 20 HP.

Most relevant in attrition routes or self-damage shells.

Sustain
Trade-friendlyRelic Epoch 2
Bowler Hat relic icon
Shared PoolUncommonResource

Bowler Hat

Gain 25% additional Gold.

Pays off most when the route still has shops or other gold sinks ahead.

Gold economy
Trade-friendly
Bread relic icon
Shared PoolShopResource

Bread

At the start of your first turn, lose 2 Energy.

Most useful when extra Energy converts into an immediate tempo swing.

Energy burst
Trade-friendly
Bronze Scales relic icon
Shared PoolCommonDefense

Bronze Scales

Start each combat with 3 Thorns.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engine
Trade-friendly
Burning Sticks relic icon
Shared PoolShopDeck Flow

Burning Sticks

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Gets better when skills are a real part of the turn cycle.

Skill chainsExhaust payoffs
Trade-friendly
Candelabra relic icon
Shared PoolUncommonResource

Candelabra

At the start of your 2nd turn, gain 2 Energy.

Most useful when extra Energy converts into an immediate tempo swing.

Energy burst
Trade-friendly
Captain's Wheel relic icon
Shared PoolRareDefense

Captain's Wheel

At the start of your 3rd turn, gain 18 Block.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engine
Trade-friendly
Cauldron relic icon
Shared PoolShopUtility

Cauldron

Upon pickup, brews 5 random potions.

Pickup-bound
Centennial Puzzle relic icon
Shared PoolCommonDeck Flow

Centennial Puzzle

The first time you lose HP each combat, draw 3 cards.

Strongest when extra cards reliably turn into output.

Draw volume
Trade-friendly
Chandelier relic icon
Shared PoolRareResource

Chandelier

At the start of your 3rd turn, gain 3 Energy.

Most useful when extra Energy converts into an immediate tempo swing.

Energy burst
Trade-friendly
Chemical X relic icon
Shared PoolShopAttack

Chemical X

The effects of your cost X cards are increased by 2.

Has the highest ceiling in decks with reliable extra Energy.

X-cost scaling
Trade-friendly
Cloak Clasp relic icon
Shared PoolRareDefense

Cloak Clasp

At the end of your turn, gain 1 Block for each card in your Hand.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engine
Trade-friendly
Dingy Rug relic icon
Shared PoolShopUtility

Dingy Rug

Card rewards can now contain Colorless cards.

Trade-friendly
Dolly's Mirror relic icon
Shared PoolShopDeck Flow

Dolly's Mirror

Upon pickup, obtain an additional copy of a card in your Deck.

Best when you want to reroll weak cards instead of trimming them.

Transform effects
Pickup-bound
Dragon Fruit relic icon
Shared PoolShopDefense

Dragon Fruit

Whenever you gain Gold, raise your Max HP by 1.

Most relevant in attrition routes or self-damage shells.

SustainGold economy
Trade-friendly
Eternal Feather relic icon
Shared PoolUncommonDefense

Eternal Feather

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Most relevant in attrition routes or self-damage shells.

SustainCampfire value
Trade-friendly
Festive Popper relic icon
Shared PoolCommonAttack

Festive Popper

At the start of each combat, deal 9 damage to ALL enemies.

Fits decks that lean on repeated attacks or front-loaded damage windows.

Attack pressure
Trade-friendlyRelic Epoch 3
Fresnel Lens relic icon
Shared PoolEventDefense

Fresnel Lens

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engineUpgrade leverage
Owner-bound
Frozen Egg relic icon
Shared PoolRareAttack

Frozen Egg

Whenever you add a Power into your Deck, Upgrade it.

Rewards turns that spend time setting up powers before cashing them in.

Power linesUpgrade leverage
Trade-friendly
Gambling Chip relic icon
Shared PoolRareDeck Flow

Gambling Chip

At the start of each combat, discard any number of cards then draw that many.

Best when discards are part of the plan instead of just cleanup.

Discard payoffsDraw volume
Trade-friendly
Game Piece relic icon
Shared PoolRareAttack

Game Piece

Whenever you play a Power, draw 1 card.

Rewards turns that spend time setting up powers before cashing them in.

Power linesDraw volume
Trade-friendly
Ghost Seed relic icon
Shared PoolShopUtility

Ghost Seed

Strikes and Defends gain Ethereal.

Trade-friendly
Girya relic icon
Shared PoolRareAttack

Girya

You can now gain Strength at Rest Sites.

Best when your deck attacks enough to cash permanent strength in.

Strength scalingCampfire value
Trade-friendly
Gnarled Hammer relic icon
Shared PoolShopAttack

Gnarled Hammer

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Fits decks that lean on repeated attacks or front-loaded damage windows.

Attack pressureUpgrade leverage
Trade-friendly
Gorget relic icon
Shared PoolCommonDefense

Gorget

At the start of each combat, gain 4 Plating.

Pairs with turns that gain block repeatedly or preserve block between turns.

Block engine
Trade-friendly
Gremlin Horn relic icon
Shared PoolUncommonDeck Flow

Gremlin Horn

Whenever an enemy dies, gain 1 Energy and draw 1 card.

Most useful when extra Energy converts into an immediate tempo swing.

Energy burstDraw volume
Trade-friendly