Calculator Editorial
How This Regent Line Search Actually Makes Decisions
This page searches the strongest setup line from the cards you selected. It is not trying to play the whole fight. It is trying to answer a narrower and more useful question: what sequence turns your current Stars, Energy, and blade state into the cleanest turn right now.
Regent turns fail when Stars and Energy are spent in the wrong order
This tool exists to clean up Regent setup turns. The real problem is not counting raw forge. The problem is deciding whether the current hand should build Stars first, convert them into tempo, or stop and cast Sovereign Blade immediately.
A good Regent line front-loads generation and only spends Stars when the conversion really improves the blade or keeps enough Energy to swing.
- Use it when you want the best current-turn line from a bounded card pool.
- Use it to see whether your setup is a kill turn, a grow-the-blade turn, or a trap turn.
The board state drives the search more than the card list
Starting Energy, Starting Stars, Target HP, Enemy Count, and Other Star Spend After Setup define the turn you are solving. Blade location, current blade damage, existing Sword Sage stacks, upgraded blade state, and Seeking Edge status define the weapon you are trying to finish.
Card Selection is a bounded search pool, not the whole deck. The tool only plays from what you chose, and it caps the pool at 12 cards so the result stays fast and readable.
- Try Blade Cast tells the search to check whether spending into an actual Sovereign Blade cast beats stopping earlier.
- Other Star Spend After Setup is a reserved-spend guardrail, so the line is punished if it burns Stars you already need elsewhere.
Every legal line is searched, then scored by damage, reserve, and future value
A card can only be played if the current state can pay both its Energy cost and Star cost. The search walks every legal order from the selected pool, including an optional final Blade cast if the blade is in hand and the Energy exists.
The scoring is brutally practical. Lethal blade casts win by a mile, then the tool values primary damage, total damage, banked Stars, immediate forge, and next-turn resources. If reserved Star spend is not covered, the line is hammered by a heavy deficit penalty.
- Forge directly increases blade damage.
- Sword Sage adds hits and blade cost at the same time.
- Seeking Edge turns the blade into an all-enemy hit.
- Conqueror doubles the marked target inside the final blade math.
This is a line search, not a full combat simulator
The tool does not model hidden draw order, relic triggers outside the selected cards, enemy intent changes, Vulnerable, Strength, or every external modifier a live run can stack on the turn.
It also does not try to solve the whole fight tree. Its job is narrower: score the best legal sequence from the cards you selected and the board state you entered.
- If a future random draw is the only way the turn works, this page will not pretend it is guaranteed.
- If the real turn depends on extra buffs from outside the chosen pool, treat the output as a floor and adjust manually.
3 Energy, 0 Stars, no blade in hand, target HP 40
With Venerate, Big Bang, and Spoils of Battle selected, the current search finds a clean setup line instead of a fake lethal. It spends the turn generating Stars, creating the blade, and forging it before the cast.
The resulting line is Venerate into Big Bang into Spoils of Battle into Sovereign Blade. That produces a 27-damage blade hit and still banks 3 Stars, which is useful, but it also makes the shortfall visible: you are still 13 damage short of killing a 40 HP target.
- Venerate: go from 3 Energy / 0 Stars to 2 Energy / 2 Stars.
- Big Bang: refund 1 Energy, gain 1 Star, and create a 15-damage blade after Forge 5.
- Spoils of Battle: spend 1 Energy to add 12 more forge, pushing blade damage to 27.
- Blade cast: 27 primary damage, 0 Energy left, 3 Stars banked.
- Read: strong setup turn, not a kill turn.
