Patch Browser
STS2 Patch Diff Explorer
Filter confirmed changes by dataset, change type, and review state. This page is the version layer. The dashboard is the operational overview.
Use This Layer
Use the diff explorer when the question is what changed, not whether the site is healthy
The patch dashboard is the control room. This page is the change browser.
Start here when you need entity-level drift
If the real question is which card, relic, event, or enemy changed between versions, use this page. The dashboard is still the better page for dataset health, smoke-test priority, and overall sync status.
When this page helps
Use this page when you want to narrow changes by dataset, added or removed state, and whether the item still needs a manual review pass.
Most common misread
Treating this page like a replacement for the destination page. The diff tells you what moved. The linked page still owns the live rule, card text, or database context.
What this page cannot replace
This page does not tell you whether the refresh pipeline is healthy in aggregate or which tools are at highest risk. That is still patch dashboard territory.
Use it before you edit the manual layer
A clean maintenance flow is: filter down to the changed entities here, check which ones still need manual review, then open the affected database or guide page instead of grepping the whole repo blindly.
Use the narrower page once the lookup is done
Maintenance Signals
Who Maintains This Page
Core hub pages should not look anonymous. These signals show who curates the hub, when it was reviewed, and where the real source page lives when you need more than a summary.
Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.
Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].
Visible copy, links, and page-level signals were checked in the latest review pass.
If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.
Hub pages point you toward the maintained leaf pages instead of pretending one overview can carry every edge case.
Summaries help you navigate. The linked tool, guide, or database page remains the canonical page for the underlying calculation or note.
Filter The Diff Layer
Pick the release first. Then narrow by dataset, change type, or review state.
V102 -> V103
Patch date: April 9, 2026
V103 now reads from a unified V103 refresh instead of a half-synced V102 shell.
Patch truth, route validation, and tool-data checks now move together instead of being cleaned up by hand after the fact.
Removed live entities stay compatible through explicit legacy landings instead of breaking old links.
Tracked Entity Changes
34 changes match the current filters.
not_yet
New card now present in the live card board and route whitelist.
Grapple
Removed from the active card pool, but old links now land on a deprecation notice instead of a dead end.
Acrobatics
Rarity moved from Common to Uncommon, which changes how often the card shows up and how it should be evaluated.
Blade of Ink
The card now feeds Inky Shiv creation instead of the older strength-facing line.
Borrowed Time
The card now grants burst energy while making cards cost 1 more this turn, replacing the older Doom-facing interpretation.
Colossus
Rarity dropped from Rare to Uncommon, which materially changes how often the card should appear.
Flanking
Card-facing wording shifted alongside the matching power update, so the card and status package had to be read together again.
Follow Through
The card was reworked and moved from Uncommon to Common, which invalidated the old valuation path.
Iteration
Card wording drifted enough that the paired power text and any related explanatory copy needed a fresh pass.
Leading Strike
The number line moved up, so old rate-based recommendations were no longer safe.
Memento Mori
The card was buffed enough to change how often it clears the bar in the live shell.
Prepared
Text and labeling drifted again, so older Prepared-facing writeups could no longer be trusted without a refresh.
Rocket Punch
The card text moved enough to justify re-reading the detail page instead of inheriting the older copy by habit.
Speedster
The upgraded card now gains Innate, which is a real job change rather than a cosmetic tweak.
Trash to Treasure
Text and tagging shifted, so site-side explanations needed to keep up with the live card record.
Untouchable
The card was nerfed, so any older safe-premium read became overstated.
grapple_power
The paired power entry disappeared with Grapple, so the power board had to stop pretending it still existed.
flanking_power
The rules text now explicitly points at attack damage, which matters for any status-package explanation built on it.
iteration_power
The wording cleaned up the Status-card phrasing, so the power board needed a text-level sync.
sandpit_power
The trigger hook name changed at the implementation layer, which is exactly the kind of thing a stale power page lies about quietly.
Neow's Bones
New Neow relic now has a live detail page, route coverage, and downstream clue-pool coverage.
Phial Holster
New Neow relic now exists in both the active relic dataset and the Ancient-start discovery layer.
Winged Boots
New Neow relic is now routable instead of being silently absent from the site.
Archaic Tooth
The relic text was cleaned up, so the detail page needed a direct wording sync.
Regalite
The trigger widened from Colorless-card creation to any card creation, which changes the actual job of the relic.
Battleworn Dummy
The event facts moved, but the user-facing impact is smaller, so it stays in the manual spot-check queue.
Spiraling Whirlpool
The event now explicitly limits the enchant target to Basic Strike/Defend instead of any Strike/Defend.
Trial
The event drift is real, but the exact user-facing impact still merits a manual pass after the raw facts are refreshed.
Byrdonis
HP bands moved down enough that enemy-facing tools needed an immediate refresh.
Chomper
The change looks lighter and more derived, so it stays flagged for a quick manual re-read.
Doormaker
Pressure summary and move-profile drift were large enough that old route reads could lie.
Skulking Colony
HP bands moved enough to alter threshold math and route safety assumptions.
Tunneler
The drift looks smaller and more derived, so the page stays on the manual review list for one more pass.
Ancient reward pool drift
One Ancient entry moved only slightly, but the start-of-run explorer and blessing tool still needed the same V103 refresh batch.
Keep Reading
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Reference Database
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