Database 5
Ancient and Neow Relic Explorer
Browse Ancient reward pools, Neow offer branches, and the start-of-run relic slice without going straight into scoring logic.
Use This Library
Use the Ancient browser to find the source pool before you ask the scoring layer
This page is about discovery: which Ancient owns which relic pool, which branch the relic belongs to, and which new Neow entries are live now.
Open this page when the question is source, not score
If you first need to know which Ancient can surface a relic or which Neow branch an offer belongs to, start here. The blessing evaluator should come after the discovery layer, not before it.
When this page helps
Use this page when you want a fast browseable map of Ancient groups, Neow relic branches, and the newly live V103 start-of-run relic entries.
Most common misread
Treating the browser like a score page. This page tells you what is in the pool and where it comes from. It does not claim one relic is automatically correct for the current run.
What this page cannot replace
Once the relic source is clear, route-fit and deck-fit still belong to the Ancient Blessing Evaluator or the main relic detail page.
Use it before you collapse into one recommendation
A clean flow is: filter Ancient or theme here, find the likely relic lane, open the relic detail, then jump into the evaluator if the final pick still depends on route pressure or shell fit.
Use the narrower page once the lookup is done
Data Confidence
Ancient Data Confidence
This page exists to expose the start-of-run discovery layer clearly: Ancient reward groups, Neow relic branches, and the fact that those relics are now live on the site.
Tracked datasets for this page are currently verified against V0.103.0. Version facts were last rechecked on April 13, 2026.
The Ancient blessing dataset was refreshed from the current unpack on 2026-04-13. The main relic dataset was refreshed on 2026-04-13.
Maintenance Signals
Who Maintains This Page
Reference pages need a visible owner and scope, otherwise they read like unmaintained dumps. These signals say what data surface is being maintained and what the page deliberately does not promise.
Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.
Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].
Visible copy, links, and page-level signals were checked in the latest review pass.
If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.
If the site does not expose a stable property cleanly yet, the page should point you deeper instead of inventing certainty.
Use this page to browse Ancient and Neow content quickly. Use the blessing evaluator when the question becomes route-fit or deck-fit scoring.
New Neow Relics In V103
These were the missing start-of-run entries in the old hardcoded shell. They now have live relic pages and a dedicated browse layer.
Filter The Start-Of-Run Pool
Narrow by Ancient, Act, theme, or category first. That is the shortest path to a useful slice.
Ancient Sources
Use these cards when the real question is which Ancient can even surface the relic you care about.
Neow
The opening Ancient. Clean runs usually see two upside lines and one sharper bargain.
- On a fresh run, Neow offers three blessings: two upside rolls and one harsher trade.
- The upside side starts from a fixed core and then widens through paired branches.
Orobas
A three-slot Ancient that mixes safe value, discovery spikes, and starter-relic rewrites.
- Orobas always shows three choices: one discovery-style pick, one stable value relic, and one starter-relic conversion slot.
- The left slot can replace the usual pool with Prismatic Gem or an off-character Sea Glass line.
Pael
Pael is the most deck-state-sensitive Ancient in the Hive. Some lines are dead unless your deck is already prepared for them.
- Pael always shows one body-part relic, one weighted mutation slot, and one closer slot.
- The middle slot duplicates its active pool before adding Pael's Growth, so Wing or its conditional upgrades appear more often than Growth.
Tezcatara
Tezcatara hands out one relic from each lane, so the read is about lane quality more than roll count.
- Tezcatara always shows exactly one option from each of three pools.
- The first lane is immediate comfort and pickup tempo.
Nonupeipe
A polished Act 3 Ancient that mostly offers clean stat lines, consistency, and finishing polish.
- Nonupeipe shuffles a refined nine-relic pool and shows three of them.
- Beautiful Bracelet only joins the pool when at least four cards can take Swift.
Tanx
Tanx is blunt: weaponize the deck, upgrade the attack shell, and end fights faster.
- Tanx shuffles a weapon pool and shows any three of them.
- Tri-Boomerang only joins the pool when at least three cards can take Instinct.
Vakuu
Vakuu trades power for clean costs. The page matters because the hidden tax is often the real decision.
- Vakuu always shows one relic from each of three contract pools.
- The middle pool includes a max-HP cut on Distinguished Cape.
Relic Offer Results
82 offers match the current filter stack.

Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.

Booming Conch
At the start of Elite combats, draw 2 additional cards.


Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.

Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.


Precise Scissors
Upon pickup, remove 1 card from your Deck.

Lava Rock
The Act 1 Boss drops 2 Relics.
Suppressed when Large Capsule is the cost option.

Small Capsule
Upon pickup, obtain a random Relic.
Suppressed when Large Capsule is the cost option.


Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.

Neow's Talisman
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.


Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Multiplayer only.


Hefty Tablet
Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.


Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.

Precarious Shears
Upon pickup, remove 2 cards from your Deck and lose 16 HP.

Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Scroll Boxes needs valid bundles. Silver Crucible is solo only.

Silver Crucible
The first 3 card rewards you see are Upgraded.
Scroll Boxes needs valid bundles. Silver Crucible is solo only.


Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.


Prismatic Gem
Gain 1 Energy at the start of each turn.
Sea Glass rolls an off-character discovery line. Prismatic Gem is a direct high-roll.

Sea Glass
See 15 cards from another character.
Sea Glass rolls an off-character discovery line. Prismatic Gem is a direct high-roll.

Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.


Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.

Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.
Can lock if your current starter relic or starter deck cannot be rewritten.

Archaic Tooth
Upon pickup, Transform a starter card into an ancient version.
Can lock if your current starter relic or starter deck cannot be rewritten.

Pael's Flesh
Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that.


Pael's Tears
If you end your turn with unspent Energy, gain an additional 2 Energy next turn.

Pael's Wing
You may sacrifice card rewards to Pael.
Pael's Claw needs at least 3 valid Goopy targets. Pael's Tooth needs at least 5 removable cards.

Pael's Claw
Upon pickup, Enchant all Defends with Goopy.
Pael's Claw needs at least 3 valid Goopy targets. Pael's Tooth needs at least 5 removable cards.

Pael's Tooth
Upon pickup, remove 5 cards from your Deck.
Pael's Claw needs at least 3 valid Goopy targets. Pael's Tooth needs at least 5 removable cards.

Pael's Growth
Upon pickup, Enchant a card with Clone.
Pael's Claw needs at least 3 valid Goopy targets. Pael's Tooth needs at least 5 removable cards.

Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Legion only appears when no event pet is already present.

Pael's Blood
At the start of your turn, draw 1 additional card.
Pael's Legion only appears when no event pet is already present.

Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Legion only appears when no event pet is already present.

Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Very Hot Cocoa
Start each combat with an additional 4 Energy.




Seal of Gold
At the start of your turn, spend 5 Gold to gain 1 Energy.

Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.





Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.

Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.






Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck.


Crossbow
At the start of your turn, add a random Attack into your Hand.






Throwing Axe
The first card you play each combat is played an extra time.

War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.


Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck.

Whispering Earring
Gain 1 Energy at the start of each turn.


Preserved Fog
Upon pickup, remove 3 cards from your Deck.
Distinguished Cape also cuts max HP by 9.

Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Distinguished Cape also cuts max HP by 9.

Distinguished Cape
Upon pickup, lose 9 Max HP.
Distinguished Cape also cuts max HP by 9.

Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand.

Music Box
Create an Ethereal copy of the first Attack you play each turn.

Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Keep Reading
Don't dead-end after Ancients
Move from this page into the next useful stop for STS2 instead of bouncing after one click.
Related Guides
Use a longform page when you need the why behind the numbers.
Reference Database
Jump into the exact list or lookup table behind this tool.
Next Tools
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