Guide 01

Achievement Guide & Tracker

Track the current achievement board in one place, keep your own checklist saved in this browser, and sanity-check the character feats before you waste a run on the wrong threshold.

22Achievements tracked
0Checked here
5Character wins
8Character mastery feats

Personal progress

0 / 22 checked

0% complete. Progress stays on this device, so you can keep the board current between visits without logging in.

Use This Library

Use the achievement tracker to choose the next target, not to stare at completion rate

A tracker helps when it cuts the board into lanes and exposes the next practical run goal.

First read

This page should leave you with one target, not ten

Achievement tracking only matters if it narrows the board into one practical objective for the next run. If the page sends you away with a vague urge to clean up everything, it failed.

When to use it

When this page helps

Open this page when you need to isolate the next locked target by lane, character, or threshold type. It is strongest before you start a run and want one clear board objective instead of a vague promise to clean up everything at once.

Common misread

Most common misread

The dumbest mistake is treating local browser storage like synced account progress. It is not. The other one is mixing baseline character clears with mastery feats and then wondering why the route plan makes no sense.

Boundary

What this page cannot replace

The tracker is not account truth and it is not a strategy guide by itself. Once the target is clear, the next run still needs the correct character guide, damage tool, or boss page underneath it.

Real use example

Use it before you open a new run

A real use case is filtering the board down to one class and one threshold type, picking the cleanest unfinished target, then opening the matching guide or calculator instead of loading into a random run.

Go deeper next

Use the narrower page once the lookup is done

How this page works

Use the board like a checklist, not a trophy wall

The clean way to handle achievements is simple. Keep the current board visible, separate the baseline character clears from the high-threshold mastery feats, and stop guessing what a challenge really asks for. This page keeps the whole set in a straight vertical flow, adds exact trigger notes where the rules are explicit, and lets you mark progress locally so your next target is obvious the moment you come back.

Tracker Editorial

The Achievement Board Should Help You Plan, Not Just Count Trophies

A tracker page is low-value if it only mirrors the board. This one is supposed to separate the baseline clears from the mastery checks, show which lane each target belongs to, preserve your local checklist, and point you toward the route or character page that actually helps finish the target.

Reviewed2026-03-28
Why this page matters

The board gets useful only after it is split into clean planning lanes

This page matters because a flat achievement list hides the only structure that players actually need. Out of 22 tracked achievements, some are simple character wins, some are mastery thresholds, and some are long-tail route or challenge checks. Mixing them together turns the board into noise.

The tracker fixes that by separating the lanes, keeping a local checklist, and surfacing the next unfinished target in each family. The point is not to admire completion percentage. It is to stop wasting runs on the wrong goal because the board refused to organize itself.

Achievements tracked22Character wins5Mastery feats8Checked here0
How this page is verified

The board structure comes from the live achievement dataset and local browser state

Each achievement card on this page is sourced from the current achievement dataset with title, family, character scope, trigger note, planning note, and image metadata. The unlocked state is intentionally separate and stored only in local browser storage on this device.

That means the page can be trusted for the published board and the local checklist you mark here, but it does not pretend to sync with any external profile. The verification model is explicit instead of slippery: site data for the board, local storage for your marks.

  • Family labels are fixed so the board can be filtered by real planning lanes.
  • Trigger notes only appear where the dataset exposes a clean threshold or rule.
  • Checklist progress is local to this browser unless you copy it out yourself.
What actually matters

Character wins, mastery thresholds, and current locked targets are the real reads

The highest-value read on this page is usually not the total completion number. It is which lane is still open and what that lane is actually asking. Character wins measure who is online. Mastery feats measure whether one character can execute a very specific threshold or combat pattern. Those are not the same project.

The local progress cards matter for that reason. They give you the next unfinished target per lane, which is infinitely more useful than one giant undifferentiated list of locked icons. A tracker that cannot answer "what should I chase next?" is not really tracking anything important.

  • Use lane filters first when you want the next realistic target.
  • Use character filters when a run should serve one board slice only.
  • Use locked-only when the checklist is mature and you need the short list fast.
Common mistakes / traps

The bad tracker habits are procedural, not mysterious

The first trap is treating browser-local progress like account sync. It is not. If the browser storage disappears, the checklist disappears with it unless you copied the summary out first. The page tells you this up front so nobody gets to act surprised later.

The second trap is confusing baseline wins with mastery feats. They are different run goals with different failure modes. If you load into a run chasing a mastery threshold while mentally crediting it as "just another clear," you are already planning the wrong route and card priorities.

  • Do not expect the checklist to survive browser-data wipes automatically.
  • Do not read planning notes as hidden rules beyond the published achievement condition.
  • Do not mix baseline character clears with mastery runs in the same planning session unless that overlap is real.
Related high-value pages

Use the supporting page that matches the achievement you are chasing

The tracker tells you what target is open. These pages handle the build, route, or fight-planning layer behind the actual achievement attempt.

Maintenance Signals

Who Maintains This Page

Reference pages need a visible owner and scope, otherwise they read like unmaintained dumps. These signals say what data surface is being maintained and what the page deliberately does not promise.

Maintained bySTS2 Calculator Reference Desk

Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

Visible copy, links, and page-level signals were checked in the latest review pass.

Patch verifiedCurrent Early Access achievement board

If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.

Applies toAchievement board structure plus the local browser checklist stored on this device.

If the site does not expose a stable property cleanly yet, the page should point you deeper instead of inventing certainty.

DisclaimerPublished board plus browser-local tracking.

Checklist marks live in local browser storage unless the site says otherwise. Clearing that storage clears the local progress view.

Progress By Lane

Split the board into clean lanes first. Character wins tell you who is online. Mastery feats are the real threshold checks. The rest is route cleanup and disciplined challenge play.

Character Wins

0/5 checked

0%

One clean clear per character. Treat these as the baseline board.

Next open target:The Ironclad

Character Mastery

0/8 checked

0%

Hard thresholds tied to one combat state, one target, or one shell.

Next open target:Sneaky Sly

Route Milestones

0/5 checked

0%

Boss and area cleanup markers that help you map what is still missing.

Next open target:The Underdocks

General Challenges

0/4 checked

0%

Run-wide or long-term checks that demand discipline more than luck.

Next open target:A Lot of Stairs

Find The Next Target

22 achievements across 4 lanes in view.

Character Wins

0/5 in view

One clean clear per character. Treat these as the baseline board.

0%
LockedCharacter WinsSingle runIronclad

The Ironclad

Win as the Ironclad.

Baseline Ironclad clear. Finish this before you force Pact Fulfilled or Heaviest Blade lines.

LockedCharacter WinsSingle runSilent

The Silent

Win as the Silent.

Baseline Silent clear. Get this first, then start aiming at the Sly and Poison thresholds.

LockedCharacter WinsSingle runRegent

The Regent

Win as the Regent.

Baseline Regent clear. Do this before you start hoarding Stars or overbuilding Sovereign Blade.

LockedCharacter WinsSingle runNecrobinder

The Necrobinder

Win as the Necrobinder.

Baseline Necrobinder clear. The Doom pages on this site pair cleanly with the two mastery feats after this.

LockedCharacter WinsSingle runDefect

The Defect

Win as the Defect.

Baseline Defect clear. Clean orb pacing usually matters more than trying to force one giant swing.

Character Mastery

0/8 in view

Hard thresholds tied to one combat state, one target, or one shell.

0%
LockedCharacter MasterySingle combatSilent

Sneaky Sly

Play 5 cards using Sly off a single card.

The trigger counts Sly auto-plays that branch off the same original card, not five separate manual plays.

This one rewards a real Sly chain. Raw card count alone does not get it done.

LockedCharacter MasterySingle combatSilent

A Few Drops

Apply 99 Poison to a single enemy.

One enemy has to reach 99 Poison. Split stacks across the room do not count.

Stack height matters more than overkilling a whole fight with smaller Poison packets.

LockedCharacter MasterySingle combatIronclad

Pact Fulfilled

Exhaust 20 cards in a single combat.

Every exhausted card in the combat counts toward the check, regardless of which exhaust source caused it.

This is about sustain and churn. Any shell that keeps feeding the exhaust engine can get there.

LockedCharacter MasterySingle combatIronclad

Heaviest Blade

Deal 999 Damage in a single blow.

The unlock checks one hit of unblocked damage. Chip damage before the swing is fine, but the single strike still has to cross 999.

Only the giant hit matters. Do not dilute the setup just to make the whole room look cleaner.

LockedCharacter MasterySingle combatNecrobinder

Already Dead

Apply 999 Doom to a single enemy.

One enemy must hit 999 Doom on its stack. The check happens on the target, not on total Doom spread through the fight.

Check the stack directly before the finish turn gets cluttered.

LockedCharacter MasterySingle combatNecrobinder

Milk

Apply 50 Strength to Osty.

The Strength check is tied to Osty specifically. Buffing anything else does nothing for this unlock.

Keep the target honest. This is a pet-buff achievement, not a generic Strength milestone.

LockedCharacter MasterySingle combatRegent

Blade Fit for a Monarch

Forge a Sovereign Blade that does at least 999 damage.

After each forge step, the check looks for any Sovereign Blade in combat whose base damage has reached 999 or more.

You only need one blade to cross the line. Build one clean monster instead of spreading the forge budget.

LockedCharacter MasterySingle combatRegent

Suns in the Sky

Have 20 Stars at once.

The unlock fires when your current Stars reach 20 at the same time.

Hold Stars together instead of cashing out early if you are pushing this one on purpose.

Route Milestones

0/5 in view

Boss and area cleanup markers that help you map what is still missing.

0%
LockedRoute MilestonesMilestone

The Underdocks

Defeat every enemy in the Underdocks.

Use the enemy pages to review the Underdocks roster when you are cleaning up missing room names.

LockedRoute MilestonesMilestone

The Overgrowth

Defeat every enemy in the Overgrowth.

Review the Overgrowth roster before assuming you already saw everything important in that route.

LockedRoute MilestonesMilestone

The Hive

Defeat every enemy in the Hive.

The Hive has enough overlap that it is easy to miss one name. Cross-check the roster before you commit more runs.

LockedRoute MilestonesMilestone

The Glory

Defeat every enemy in the Glory.

Treat Glory like a cleanup pass. Check the room list first, then route for the names you still care about.

LockedRoute MilestonesSingle run

First of Many

Defeat a Boss.

This is the first clean milestone on the board. New saves should pick this off before chasing anything fancy.

General Challenges

0/4 in view

Run-wide or long-term checks that demand discipline more than luck.

0%
LockedGeneral ChallengesProfile total

A Lot of Stairs

Climb 10,000 floors.

This is background mileage. Let it build naturally instead of warping a route around it.

LockedGeneral ChallengesSingle run

Unnecessary Clutter

Win a Run without obtaining any relics.

Plan the whole route before the first pickup. One accidental relic click ruins the attempt.

LockedGeneral ChallengesSingle run

The Perfect Deck

Win a Run with a fully-upgraded deck.

Deck trims matter as much as campfires here. Every unupgraded filler card is dead weight for the finish screen.

LockedGeneral ChallengesSingle turn

Playing Cards Is Fun

Play 20 cards in a single turn.

The counter resets at the start of each player turn and counts every card played during that turn.

This is pure turn volume. Free cards and recursion matter more than raw damage.

FAQ

The usual misses are straightforward: mixing baseline wins with mastery feats, forgetting that some checks care about one target only, or clearing browser storage and expecting the checklist to stay.

Does this tracker save my progress?

Yes. The checklist is saved in local browser storage on this device, so your marks stay between visits unless you clear browser data.

Why do some cards show an exact trigger note and others do not?

Only the checks with a clear threshold or explicit trigger behavior get the extra note. The rest are left at the plain board description so the page does not invent rules that are not stated.

Can I track only one character?

Yes. Use the character filter to isolate Ironclad, Silent, Regent, Necrobinder, or Defect achievements, then switch the status filter to locked only if you only care about unfinished targets.

What happens if I lose my browser data?

The local checklist resets. If you care about your current board state, use the copy summary button before clearing storage or moving devices.