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Anchor relic icon
Shared PoolCommonDefenseTrade-friendly

Anchor

Anchor is better than it looks because guaranteed turn-one block smooths the worst opener of every fight.

Curated Decision Signal

Fast Relic Decision Snapshot

Anchor is only good when it solves the problem your route is about to ask. Use this strip to see the keep signal, the trap case, and the real breakpoint before you read the rest of the page.

ReviewedMarch 28, 2026
Keep signal

Anchor is better than it looks because guaranteed turn-one block smooths the worst opener of every fight.

Overrate risk

The usual mistake is reading the ceiling and ignoring the shell.

Real breakpoint

Anchor is strongest in Act 1 and on setup turns where ten free block buys a full extra action.

Pass signal

Skip it only when your deck already blocks turn one effortlessly without help.

Trade ProfileTrade-friendly
RarityCommon
CategoryDefense
UnlockBase pool

Editorial Strategy Notes

Anchor is better than it looks because guaranteed turn-one block smooths the worst opener of every fight.

Editorial PassMarch 28, 2026
When It Is Worth Taking
  • Take it when preserving HP through hallways and buying one safe setup turn still matters to the route.
When It Is Not Worth Taking
  • Skip it only when your deck already blocks turn one effortlessly without help.
Decision Breakpoints
  • Anchor is strongest in Act 1 and on setup turns where ten free block buys a full extra action.
Common Fits
  • Slow powers, defensive shells, and block-retention decks that value a clean opening exchange.
Common Trap Fits
  • It is less exciting in hyper-aggressive decks already racing combat from turn one.

Decision Breakdown

Relic Decision Breakdown

The fast pickup notes above tell you the short version. This section slows the judgment down: where the relic is genuinely premium, where it underperforms, and which route or shell question should be checked next.

Why Pick It

Anchor is better than it looks because guaranteed turn-one block smooths the worst opener of every fight. Take it when preserving HP through hallways and buying one safe setup turn still matters to the route. Best homes include Slow powers, defensive shells, and block-retention decks that value a clean opening exchange. When that support already exists, Anchor stops being theoretical upside and starts changing the next few fights immediately.

Why Skip It

Skip it only when your deck already blocks turn one effortlessly without help. It is less exciting in hyper-aggressive decks already racing combat from turn one. Anchor drops fast once the run no longer needs the exact job it was drafted to solve, which is where a premium-looking text box turns into dead weight.

Breakpoint

Anchor is strongest in Act 1 and on setup turns where ten free block buys a full extra action. That breakpoint only matters if it changes route greed, opener quality, or the fights you can safely take next. If that shift is not changing a real decision right now, the premium story is mostly cosmetic.

Best Shells

The clean homes are Slow powers, defensive shells, and block-retention decks that value a clean opening exchange. Anchor wants a shell that can cash the upside on the same turn or the same cycle it matters. Those decks convert the text into tempo, stability, or a faster kill clock instead of waiting several fights for the promise to come true.

Bad Shells

It is less exciting in hyper-aggressive decks already racing combat from turn one. Those are the shells that make Anchor look stronger in draft than it feels in play. Anchor either arrives too early, lands too late, or asks for support the run never actually built.

Route Context

Route context matters because Anchor is only premium when it fixes the next failure point instead of adding one more nice idea to a deck that already has too many ideas. The next check is Check Rest Site Optimizer. Use the extra opening block to judge whether your route can now greed more smiths or elites. If the call is still close after that, use Open Ironclad Guide. Anchor tends to matter most in block-aware Ironclad lines, so compare it there first. If the next rooms are asking a different question, verify the line before you spend draft equity, a smith, or route safety on it.

Example Line

Take it when preserving HP through hallways and buying one safe setup turn still matters to the route. The support package already includes Slow powers, defensive shells, and block-retention decks that value a clean opening exchange. Anchor is strongest in Act 1 and on setup turns where ten free block buys a full extra action. That is the version of the run where Anchor stops being speculative and starts changing what you can safely do in the next room or at the next campfire.

Common Misread

The usual mistake is reading the ceiling and ignoring the shell. Skip it only when your deck already blocks turn one effortlessly without help. It is less exciting in hyper-aggressive decks already racing combat from turn one. Anchor gets overrated when players remember the best-case output but forget how rarely the current deck actually produces that state.

Maintenance Signals

Who Maintains This Page

Curated relic pages should show who owns the judgment layer, when it was checked, and why only selected entries get the extra human review instead of pretending every generated page is equally maintained.

Maintained bySTS2 Calculator Relic Review Desk

Only curated high-value relic pages get this human review layer and maintenance signals. The rest stay lean reference entries on purpose.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

The curated pickup notes, trap contexts, and next-step routes for this relic were checked on the date shown here.

Revision noteVisible update

Anchor was rechecked in the current curated relic review cycle. The core decision signal, the main trap case, and the first linked follow-up page were all confirmed on this pass.

Patch verifiedCurrent curated relic-review cycle

This page is rechecked when relic text, pickup context, or the surrounding route logic moves enough to make the old note misleading.

Applies toAnchor as a curated relic detail page inside the maintained live-site relic set.

The page is meant to answer when the pickup changes the run, when it underperforms, and which deeper page should come next.

DisclaimerCurated pickup evaluation, not universal relic truth.

A premium relic can still be wrong for the current shell or route. Use the relic database, guides, and route tools when the wider context matters more than the icon.

Effect Snapshot

Keep the rule text readable, then attach the metadata that changes the real pickup decision.

Anchor relic icon
Start each combat with 10 Block.
Block
10
Trade Note

In co-op, this can move to the player who actually triggers it best.

Unlock Timing

Available without a separate Epoch unlock gate.

Starting Owner

This relic does not start attached to a specific character.

Pool

Shared Pool · Common

Synergy Notes

These tags exist to speed up pairing decisions, not to drown the page in filler.

Block engine

Pairs with turns that gain block repeatedly or preserve block between turns.

Related Relics

Shared tags matter more than vague similarity, so this list stays tight.

Co-op Notes

Trade rules matter because the best relic is often the one on the right teammate.

Trade Profile

Trade-friendly

In co-op, this can move to the player who actually triggers it best.

Starting Owner

No fixed owner

This relic does not start attached to a specific character.

Unlock Route

Base pool

Available without a separate Epoch unlock gate.

  • Trade-friendly once acquired, so the cleanest home is the player who triggers it every fight.

Related Tools

A relic page should point to the next decision, not stop at trivia.

No dedicated tool is linked to this relic yet.

The detail page still carries the effect text, synergy notes, and co-op guidance.