Browse the raw event fact layer first: stages, options, preview items, and confidence status. Use the EV page only after the event itself is clear.
56Events indexed86Decision stages48Code-backed events56Events in view
Use This Library
Use the events page for raw facts before you trust any recommendation layer
This page is the fact board: event names, stages, option text, preview items, and whether the site trusts the underlying facts yet.
First read
Open this page when the event itself is still the question
If you do not yet know what the event can do, the EV page is too early. Start here, confirm the stage and option facts, then jump to the weighted recommendation layer only if the choice still needs run-state math.
When to use it
When this page helps
Use this page when you need the event structure itself: the stages, the visible options, the preview items, and whether the event is backed by handlers or still waiting on manual review.
Common misread
Most common misread
Treating fact status like EV status. A code-backed event can still be a bad choice for the current run, and a lower-confidence event can still have the correct visible text if you only need the fact layer.
Boundary
What this page cannot replace
This page does not score your current HP, gold, upgrade targets, or potion pressure. Once the event is clear, that job belongs to the Event EV Calculator.
Real use example
Use it before you load weights into the decision
A clean flow is: search the event here, confirm the stage and option facts, inspect any preview cards or relics, then open the EV page with the same event preloaded if the decision is still close.
The point of this page is the fact layer: event stages, option text, preview items, and whether those facts are backed by handlers or still waiting on review.
Current event datasetEvents · Verified
Tracked datasets for this page are currently verified against V0.103.0. Version facts were last rechecked on April 13, 2026.
The full events dataset was refreshed from the current unpack on 2026-04-13.
Reference pages need a visible owner and scope, otherwise they read like unmaintained dumps. These signals say what data surface is being maintained and what the page deliberately does not promise.
Maintained bySTS2 Calculator Reference Desk
Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.
Responsible editorSTS2 Calculator Site Operator
Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].
Last reviewedApril 13, 2026
Visible copy, links, and page-level signals were checked in the latest review pass.
Patch verifiedCurrent Early Access event dataset
If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.
Applies toEvent-stage facts, option previews, fact-status labels, and links into the EV layer shown on this page.
If the site does not expose a stable property cleanly yet, the page should point you deeper instead of inventing certainty.
DisclaimerFact-layer database, not a substitute for run-state EV scoring.
This page shows the event structure and option facts. The EV calculator still owns the run-state weighting and recommendation layer.
Filter the board down before you click anything. Wide-open event lists are just noise.
56 events visible.
Event Results
Pick the event first. The right page after that is usually either one stage deeper or the EV tool with this event preloaded.
4 tracked optionsCode-backed
Abyssal Baths
You discover a secluded chamber. Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic. As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.
Fact layer: Every mapped option on this event still resolves to either a handler-backed fact or an explicit rule override.
You discover a secluded chamber. Steam rises from bubbling pools of hot liquid that shifts colors with hypnotic rhythm. Barnacled growths hang from the ceiling, dripping viscous fluid that hisses and writhes when it touches the surface. The air feels heavy, laden with salt and something unmistakably organic. As you approach the edge of the largest pool, the liquid ripples. The waters bubble more intensely as if anticipating your entry.
AbstainHigh confidence
Heal HP.
Handler-backedSurvival
ImmerseMedium confidence
Gain Max HP. Take damage.
Handler-backedSurvival
Keep Reading
Don't dead-end after Events
Move from this page into the next useful stop for STS2 instead of bouncing after one click.
Related Guides
Use a longform page when you need the why behind the numbers.