Patch Feature 1
Slay the Spire 2 Devoured Status Guide
Devoured is the new Doormaker mark in V101. It only hits Attacks and Skills, grants Exhaust when needed, and clears cleanly when Hunger leaves the fight.
The tag spreads across the whole player card pool the moment Hunger goes live.
Cards that already had Exhaust keep their own keyword and do not get a duplicate copy.
New cards entering combat during Hunger can still be checked after the opening pass.
Rules snapshot
What Devoured actually changes
This status is small on paper and brutal in practice. It turns normal Attack and Skill cards into one-shot resources for as long as Hunger stays in play.
Devoured adds Exhaust to the affected card
If the card did not already have Exhaust, the mark applies the keyword directly. That means the card burns on use instead of cycling back later.
Only Attacks and Skills are valid targets
Powers, Status cards, Curses, and other non-playable junk are outside the lane. The tag is aimed at the cards players actually lean on during normal turns.
The in-combat read points straight at Exhaust
The status itself carries an Exhaust hover hint, so the game is not hiding the punchline. The whole point is to tell you the card will disappear once played.
Lifecycle
The apply and cleanup cycle is cleaner than it first looks
Good design is not just the tax. It is the cleanup. Devoured does not linger after Hunger is gone, and the keyword is removed only when Hunger added it in the first place.
Hunger sweeps the current pool first
When Doormaker switches into Hunger, the effect walks every player-owned card already in combat and tags the legal ones immediately.
Late arrivals still get checked
Cards created or drawn into combat later are not exempt. If they enter while Hunger is active and fit the type filter, they can still be marked.
Hunger removal also clears Devoured
Once Hunger is removed, the affliction is cleared off affected cards. If Hunger was the piece that added Exhaust, that keyword is stripped back off at the same time.
Doormaker package
Devoured only makes sense inside the full boss loop
Treating Devoured as an isolated keyword is a mistake. It is the front end of a three-step control package, and that package is what makes the boss work.
Hunger starts the card tax
Hunger attacks twice, then turns ordinary Attack and Skill usage into permanent card loss until the phase rotates away.
Scrutiny cuts the rescue draw
Once players start trying to redraw out of the tax, Scrutiny closes that door. Extra draw during the turn stops working, so the bad hand stays bad.
Grasp taxes the opener after that
Then the boss leans on energy. The first card played each turn costs one more, which means even the recovery line starts behind.
Planning notes
What changes for real runs
The clean read is simple: Devoured does not ask whether the card is good. It asks whether the deck can afford to lose that card for the rest of the fight.
Cheap cycle pieces stop being free
Zero-cost fillers and setup skills lose a lot of value when every normal line starts deleting its own tools. That is where the pressure really lands.
Big turns become narrower
Decks that expect to chain several Attacks or Skills in one window still can, but the cost now shows up in future turns instead of the current one.
The keyword is honest, so play like it is permanent
Do not plan around a lucky escape hatch. If Hunger is active, assume the card is gone once used and sequence the turn around what you are willing to lose.
FAQ
Quick answers
The common misses here are about scope, not math.
Does Devoured touch Powers?
No. The target check is narrow. It only applies to Attacks and Skills.
Does Devoured leave Exhaust behind forever?
No. If Hunger was the effect that added Exhaust, cleanup removes both the status and that temporary keyword when Hunger goes away.
Why does this matter more than a normal debuff?
Because it attacks deck texture, not just one turn of output. Once your important cards start burning, the fight shifts from damage math to resource scarcity.
More V101
Related patch guides
These pages cover the other V101 additions tied to the same patch batch.



