Patch Feature 4
Slay the Spire 2 V101 New Art Gallery
V101 ships a focused visual batch: Prepared, six additional card pieces, four fresh power icons, and new Test Subject burn layers. This page keeps the whole set in one place.
Prepared is the clearest replacement piece in the patch and the easiest one to spot in live runs.
The Defect batch lands all at once: Compact, Consuming Shadow, Shatter, Subroutine, and Trash to Treasure.
The visual update is not limited to cards. Hunger, Scrutiny, Grasp, and Test Subject all get visible patch presence too.
Card art
Seven card pieces define the V101 visual drop
The patch art batch is not random filler. It hits a recognizable spread of new or newly prominent pieces and gives them clean, readable identities.

Prepared
The new Prepared art reinforces the card shift immediately. It looks like a hand-smoothing tool, not a delayed burst trick.

Compact
Compact joins the patch batch with a clearer identity around block and Status transformation.

Consuming Shadow
Consuming Shadow arrives with a full art piece that fits the orb-heavy payoff the card is built around.

Fuel
Fuel is small, direct, and visible at a glance, which is exactly what a fast token card should be.

Shatter
Shatter gets the clean heavy-hit presentation you would want from a card that cashes out the full orb line.

Subroutine
Subroutine lands with a clear power-card silhouette that reads fast in deck and reward views.

Trash to Treasure
Trash to Treasure closes the batch with a strong power-card frame and an easy-to-read gimmick hook.
Power icons
The new Doormaker package is readable at icon level too
A control package this important needed clean icons. V101 delivers that, then rounds the batch out with Unmovable.
Hunger
The Hunger icon now gives the phase a distinct face instead of forcing players to parse the whole fight from memory.
Scrutiny
Scrutiny reads as a separate pressure layer, which matters because it is a different problem from the card-burn phase before it.
Grasp
Grasp gets its own icon instead of piggybacking on the rest of the package, which makes the opener tax easier to track.
Unmovable
Unmovable rounds out the icon batch and gives another fresh visual anchor to the patch.
Encounter VFX
Test Subject gets new burn-side visual layers
The patch is not only about cards and icons. Test Subject picks up new burn VFX support, and the effect assets are distinct enough to call out on their own.

Test Subject
The boss art remains the anchor, while the burn-side layers add motion and heat around the frame.

Fire particle layer
This particle sheet supports the burn effect stack and gives the boss-side flame treatment more depth than a flat overlay would.

Goop particle layer
The second layer adds the heavier, chemical-looking motion under the fire pass, which keeps the effect from reading like generic flame.
More V101
Related patch guides
These pages cover the other V101 additions tied to the same patch batch.




