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Mummified Hand relic icon
Shared PoolRareAttackTrade-friendly

Mummified Hand

Mummified Hand turns power turns from slow to broken by refunding tempo exactly when setup decks need it most.

Curated Decision Signal

Fast Relic Decision Snapshot

Mummified Hand is only good when it solves the problem your route is about to ask. Use this strip to see the keep signal, the trap case, and the real breakpoint before you read the rest of the page.

ReviewedMarch 29, 2026
Keep signal

Mummified Hand refunds tempo at the exact moment expensive setup would normally stall the fight.

Overrate risk

The trap is seeing the relic and immediately drafting every slow power without checking whether the shell still has room for payoffs and defense.

Real breakpoint

The relic becomes run-defining once your hands regularly contain a power plus a card you would love to cast for free.

Pass signal

Skip it only if your deck barely plays powers and therefore cannot trigger it often enough.

Trade ProfileTrade-friendly
RarityRare
CategoryAttack
UnlockBase pool

Editorial Strategy Notes

Mummified Hand turns power turns from slow to broken by refunding tempo exactly when setup decks need it most.

Editorial PassMarch 29, 2026
When It Is Worth Taking
  • Take it in power-heavy decks or any list with expensive payoff cards that become absurd at zero cost.
When It Is Not Worth Taking
  • Skip it only if your deck barely plays powers and therefore cannot trigger it often enough.
Decision Breakpoints
  • The relic becomes run-defining once your hands regularly contain a power plus a card you would love to cast for free.
Common Fits
  • Echo Form, Barricade, Wraith Form, and any expensive setup card that would normally consume the whole turn.
Common Trap Fits
  • It is poor in attack-only or very low-curve decks where random discounts have little upside.

Decision Breakdown

Relic Decision Breakdown

The fast pickup notes above tell you the short version. This section slows the judgment down: where the relic is genuinely premium, where it underperforms, and which route or shell question should be checked next.

Why Pick It

Mummified Hand refunds tempo at the exact moment expensive setup would normally stall the fight. In a power-heavy shell one free cast often means the engine starts before the enemy gets a real window.

Why Skip It

In decks with few powers the relic is just a rumor. Random zero-cost hits sound great, but if they rarely happen or land on low-value cards, the run is carrying a famous relic that is barely doing work.

Breakpoint

The relic becomes run-defining once your hands regularly contain a power plus a card you would love to cast for free. That breakpoint only matters if it changes route greed, opener quality, or the fights you can safely take next. If that shift is not changing a real decision right now, the premium story is mostly cosmetic.

Best Shells

The clean homes are Echo Form, Barricade, Wraith Form, and any expensive setup card that would normally consume the whole turn. Mummified Hand wants a shell that can cash the upside on the same turn or the same cycle it matters. Those decks convert the text into tempo, stability, or a faster kill clock instead of waiting several fights for the promise to come true.

Bad Shells

It is poor in attack-only or very low-curve decks where random discounts have little upside. Those are the shells that make Mummified Hand look stronger in draft than it feels in play. Mummified Hand either arrives too early, lands too late, or asks for support the run never actually built.

Route Context

This relic rises on routes where long fights, elite scaling, or boss engines reward one explosive setup turn more than steady fair play. If the shell still lacks power density, adjust future drafting before counting Mummified Hand as solved tempo.

Example Line

A clean Mummified Hand deck has Echo Form, Barricade, Wraith Form, or multiple expensive powers that would normally eat a whole turn. In that state the relic is not just good. It is the thing that lets the deck cheat the normal setup tax.

Common Misread

The trap is seeing the relic and immediately drafting every slow power without checking whether the shell still has room for payoffs and defense. Mummified Hand rewards a power deck. It does not automatically create one.

Maintenance Signals

Who Maintains This Page

Curated relic pages should show who owns the judgment layer, when it was checked, and why only selected entries get the extra human review instead of pretending every generated page is equally maintained.

Maintained bySTS2 Calculator Relic Review Desk

Only curated high-value relic pages get this human review layer and maintenance signals. The rest stay lean reference entries on purpose.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 29, 2026

The curated pickup notes, trap contexts, and next-step routes for this relic were checked on the date shown here.

Revision noteVisible update

Mummified Hand was rechecked in the current curated relic review cycle. The core decision signal, the main trap case, and the first linked follow-up page were all confirmed on this pass.

Patch verifiedCurrent curated relic-review cycle

This page is rechecked when relic text, pickup context, or the surrounding route logic moves enough to make the old note misleading.

Applies toMummified Hand as a curated relic detail page inside the maintained live-site relic set.

The page is meant to answer when the pickup changes the run, when it underperforms, and which deeper page should come next.

DisclaimerCurated pickup evaluation, not universal relic truth.

A premium relic can still be wrong for the current shell or route. Use the relic database, guides, and route tools when the wider context matters more than the icon.

Effect Snapshot

Keep the rule text readable, then attach the metadata that changes the real pickup decision.

Mummified Hand relic icon
Whenever you play a Power, a random card in your Hand is free to play that turn.
Trade Note

In co-op, this can move to the player who actually triggers it best.

Unlock Timing

Available without a separate Epoch unlock gate.

Starting Owner

This relic does not start attached to a specific character.

Pool

Shared Pool · Rare

Synergy Notes

These tags exist to speed up pairing decisions, not to drown the page in filler.

Energy burst

Most useful when extra Energy converts into an immediate tempo swing.

Power lines

Rewards turns that spend time setting up powers before cashing them in.

Related Relics

Shared tags matter more than vague similarity, so this list stays tight.

Co-op Notes

Trade rules matter because the best relic is often the one on the right teammate.

Trade Profile

Trade-friendly

In co-op, this can move to the player who actually triggers it best.

Starting Owner

No fixed owner

This relic does not start attached to a specific character.

Unlock Route

Base pool

Available without a separate Epoch unlock gate.

  • Trade-friendly once acquired, so the cleanest home is the player who triggers it every fight.

Related Tools

A relic page should point to the next decision, not stop at trivia.

No dedicated tool is linked to this relic yet.

The detail page still carries the effect text, synergy notes, and co-op guidance.