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Gremlin Horn relic icon
Shared PoolUncommonDeck FlowTrade-friendly

Gremlin Horn

Gremlin Horn is not generic value; it is a snowball relic that pays you only after the first kill and then tries to turn that into the whole fight.

Curated Decision Signal

Fast Relic Decision Snapshot

Gremlin Horn is only good when it solves the problem your route is about to ask. Use this strip to see the keep signal, the trap case, and the real breakpoint before you read the rest of the page.

ReviewedMarch 28, 2026
Keep signal

Gremlin Horn is not generic value; it is a snowball relic that pays you only after the first kill and then tries to turn that into the whole fight.

Overrate risk

The usual mistake is reading the ceiling and ignoring the shell.

Real breakpoint

The relic becomes premium once the first enemy death reliably happens early enough to fund more actions on the same turn.

Pass signal

Skip it in slow single-target decks that rarely kill something before the turn is already over.

Trade ProfileTrade-friendly
RarityUncommon
CategoryDeck Flow
UnlockBase pool

Editorial Strategy Notes

Gremlin Horn is not generic value; it is a snowball relic that pays you only after the first kill and then tries to turn that into the whole fight.

Editorial PassMarch 28, 2026
When It Is Worth Taking
  • Take it when your deck has enough frontload or AOE to secure one early kill and keep spending the refunded resources.
When It Is Not Worth Taking
  • Skip it in slow single-target decks that rarely kill something before the turn is already over.
Decision Breakpoints
  • The relic becomes premium once the first enemy death reliably happens early enough to fund more actions on the same turn.
Common Fits
  • AOE damage, elite hallway routes, and hands that can keep converting bonus energy and draw into more kills.
Common Trap Fits
  • It is weak in long boss-fight shells that win through attrition rather than mid-turn kill chains.

Decision Breakdown

Relic Decision Breakdown

The fast pickup notes above tell you the short version. This section slows the judgment down: where the relic is genuinely premium, where it underperforms, and which route or shell question should be checked next.

Why Pick It

Gremlin Horn is not generic value; it is a snowball relic that pays you only after the first kill and then tries to turn that into the whole fight. Take it when your deck has enough frontload or AOE to secure one early kill and keep spending the refunded resources. Best homes include AOE damage, elite hallway routes, and hands that can keep converting bonus energy and draw into more kills. When that support already exists, Gremlin Horn stops being theoretical upside and starts changing the next few fights immediately.

Why Skip It

Skip it in slow single-target decks that rarely kill something before the turn is already over. It is weak in long boss-fight shells that win through attrition rather than mid-turn kill chains. Gremlin Horn drops fast once the run no longer needs the exact job it was drafted to solve, which is where a premium-looking text box turns into dead weight.

Breakpoint

The relic becomes premium once the first enemy death reliably happens early enough to fund more actions on the same turn. That breakpoint only matters if it changes route greed, opener quality, or the fights you can safely take next. If that shift is not changing a real decision right now, the premium story is mostly cosmetic.

Best Shells

The clean homes are AOE damage, elite hallway routes, and hands that can keep converting bonus energy and draw into more kills. Gremlin Horn wants a shell that can cash the upside on the same turn or the same cycle it matters. Those decks convert the text into tempo, stability, or a faster kill clock instead of waiting several fights for the promise to come true.

Bad Shells

It is weak in long boss-fight shells that win through attrition rather than mid-turn kill chains. Those are the shells that make Gremlin Horn look stronger in draft than it feels in play. Gremlin Horn either arrives too early, lands too late, or asks for support the run never actually built.

Route Context

Route context matters because Gremlin Horn is only premium when it fixes the next failure point instead of adding one more nice idea to a deck that already has too many ideas. The next check is Run Combo Damage Calculator. See whether your current deck can actually create the first kill that turns Gremlin Horn on. If the call is still close after that, use Open Deck Health Analyzer. Check whether the deck structure supports kill chaining or just hopes the relic will fix it. If the next rooms are asking a different question, verify the line before you spend draft equity, a smith, or route safety on it.

Example Line

Take it when your deck has enough frontload or AOE to secure one early kill and keep spending the refunded resources. The support package already includes AOE damage, elite hallway routes, and hands that can keep converting bonus energy and draw into more kills. The relic becomes premium once the first enemy death reliably happens early enough to fund more actions on the same turn. That is the version of the run where Gremlin Horn stops being speculative and starts changing what you can safely do in the next room or at the next campfire.

Common Misread

The usual mistake is reading the ceiling and ignoring the shell. Skip it in slow single-target decks that rarely kill something before the turn is already over. It is weak in long boss-fight shells that win through attrition rather than mid-turn kill chains. Gremlin Horn gets overrated when players remember the best-case output but forget how rarely the current deck actually produces that state.

Maintenance Signals

Who Maintains This Page

Curated relic pages should show who owns the judgment layer, when it was checked, and why only selected entries get the extra human review instead of pretending every generated page is equally maintained.

Maintained bySTS2 Calculator Relic Review Desk

Only curated high-value relic pages get this human review layer and maintenance signals. The rest stay lean reference entries on purpose.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

The curated pickup notes, trap contexts, and next-step routes for this relic were checked on the date shown here.

Revision noteVisible update

Gremlin Horn was rechecked in the current curated relic review cycle. The core decision signal, the main trap case, and the first linked follow-up page were all confirmed on this pass.

Patch verifiedCurrent curated relic-review cycle

This page is rechecked when relic text, pickup context, or the surrounding route logic moves enough to make the old note misleading.

Applies toGremlin Horn as a curated relic detail page inside the maintained live-site relic set.

The page is meant to answer when the pickup changes the run, when it underperforms, and which deeper page should come next.

DisclaimerCurated pickup evaluation, not universal relic truth.

A premium relic can still be wrong for the current shell or route. Use the relic database, guides, and route tools when the wider context matters more than the icon.

Effect Snapshot

Keep the rule text readable, then attach the metadata that changes the real pickup decision.

Gremlin Horn relic icon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
Energy
1 Energy
Cards
1
Trade Note

In co-op, this can move to the player who actually triggers it best.

Unlock Timing

Available without a separate Epoch unlock gate.

Starting Owner

This relic does not start attached to a specific character.

Pool

Shared Pool · Uncommon

Synergy Notes

These tags exist to speed up pairing decisions, not to drown the page in filler.

Energy burst

Most useful when extra Energy converts into an immediate tempo swing.

Draw volume

Strongest when extra cards reliably turn into output.

Related Relics

Shared tags matter more than vague similarity, so this list stays tight.

Co-op Notes

Trade rules matter because the best relic is often the one on the right teammate.

Trade Profile

Trade-friendly

In co-op, this can move to the player who actually triggers it best.

Starting Owner

No fixed owner

This relic does not start attached to a specific character.

Unlock Route

Base pool

Available without a separate Epoch unlock gate.

  • Trade-friendly once acquired, so the cleanest home is the player who triggers it every fight.

Related Tools

A relic page should point to the next decision, not stop at trivia.

No dedicated tool is linked to this relic yet.

The detail page still carries the effect text, synergy notes, and co-op guidance.