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Burst card artwork
SilentSkillRare

Burst

Burst is a multiplier, so it is broken only when your skill targets are already worth multiplying.

Curated Decision Signal

Fast Card Decision Snapshot

Burst is not a blind take. Use this strip to see the keep signal, the trap case, and the real breakpoint before you read the full detail page.

ReviewedMarch 28, 2026
Keep signal

Burst is a multiplier, so it is broken only when your skill targets are already worth multiplying.

Overrate risk

The usual mistake is reading the ceiling and ignoring the shell.

Real breakpoint

Upgrading from one copied Skill to two is a huge breakpoint because Burst stops being single-use spice and becomes a whole turn plan.

Pass signal

Skip it in hands full of medium utility skills where copying one more effect does not justify the dead setup card.

Base Cost1
Upgrade Cost1
TargetSelf
PoolSilent

Editorial Strategy Notes

Burst is a multiplier, so it is broken only when your skill targets are already worth multiplying.

Editorial PassMarch 28, 2026
When It Is Worth Taking
  • Take it when the deck has premium skill hits that actually change combat lines when doubled.
When It Is Not Worth Taking
  • Skip it in hands full of medium utility skills where copying one more effect does not justify the dead setup card.
Upgrade Breakpoints
  • Upgrading from one copied Skill to two is a huge breakpoint because Burst stops being single-use spice and becomes a whole turn plan.
Common Fits
  • Adrenaline, Wraith Form, Malaise, Leg Sweep, and retain support that holds the best target until the right turn.
Common Trap Fits
  • It is poor in low-skill or low-impact skill decks where the copied card is still just fair.

Decision Breakdown

Card Decision Breakdown

The short panel above is the fast answer. This section slows the judgment down: where the card is live, where it is bait, and which next decision actually changes the call.

Why Pick It

Burst is a multiplier, so it is broken only when your skill targets are already worth multiplying. Take it when the deck has premium skill hits that actually change combat lines when doubled. Best homes include Adrenaline, Wraith Form, Malaise, Leg Sweep, and retain support that holds the best target until the right turn. When that support already exists, Burst stops being theoretical upside and starts changing the next few fights immediately.

Why Skip It

Skip it in hands full of medium utility skills where copying one more effect does not justify the dead setup card. It is poor in low-skill or low-impact skill decks where the copied card is still just fair. Burst drops fast once the run no longer needs the exact job it was drafted to solve, which is where a premium-looking text box turns into dead weight.

Breakpoint

Upgrading from one copied Skill to two is a huge breakpoint because Burst stops being single-use spice and becomes a whole turn plan. That breakpoint only matters if it changes smith priority, turn sequencing, or the damage math you expect to face next. If that shift is not changing a real decision right now, the premium story is mostly cosmetic.

Best Shells

The clean homes are Adrenaline, Wraith Form, Malaise, Leg Sweep, and retain support that holds the best target until the right turn. Burst wants a shell that can cash the upside on the same turn or the same cycle it matters. Those decks convert the text into tempo, stability, or a faster kill clock instead of waiting several fights for the promise to come true.

Bad Shells

It is poor in low-skill or low-impact skill decks where the copied card is still just fair. Those are the shells that make Burst look stronger in draft than it feels in play. Burst either arrives too early, lands too late, or asks for support the run never actually built.

Route Context

Route context matters because Burst is only premium when it fixes the next failure point instead of adding one more nice idea to a deck that already has too many ideas. The next check is Open Silent Guide. Use the guide to decide whether Burst has real targets in your deck or is just duplicating medium effects. If the call is still close after that, use Run Combo Damage Calculator. Test whether Burst actually creates a swing turn instead of adding one more setup card. If the next rooms are asking a different question, verify the line before you spend draft equity, a smith, or route safety on it.

Example Line

Take it when the deck has premium skill hits that actually change combat lines when doubled. The support package already includes Adrenaline, Wraith Form, Malaise, Leg Sweep, and retain support that holds the best target until the right turn. Upgrading from one copied Skill to two is a huge breakpoint because Burst stops being single-use spice and becomes a whole turn plan. That is the version of the run where Burst stops being speculative and starts changing what you can safely do in the next room or at the next campfire.

Common Misread

The usual mistake is reading the ceiling and ignoring the shell. Skip it in hands full of medium utility skills where copying one more effect does not justify the dead setup card. It is poor in low-skill or low-impact skill decks where the copied card is still just fair. Burst gets overrated when players remember the best-case output but forget how rarely the current deck actually produces that state.

Maintenance Signals

Who Maintains This Page

Curated detail pages should not be anonymous. This block tells you who maintains the human review layer, when it was checked, and why only selected entries carry this extra judgment.

Maintained bySTS2 Calculator Card Review Desk

Only curated high-value card pages get a human-written review layer and maintenance signals. The rest stay plain reference pages on purpose.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

The curated summary, pairings, traps, and next-step routes for this card were checked on the date shown here.

Revision noteVisible update

Burst was rechecked in the current curated card review cycle. The core decision signal, the main trap case, and the first linked follow-up page were all confirmed on this pass.

Patch verifiedCurrent curated card-review cycle

This page is rechecked when card text, upgrade delta, or the surrounding draft environment moves enough to make the old note dishonest.

Applies toBurst as a curated card detail page inside the maintained live-site card set.

The page is meant to answer when this card is worth taking, when it is a trap, and which deeper page should come next.

DisclaimerCurated evaluation, not universal draft truth.

A strong card still fails in the wrong shell. Use the card database, guides, and calculators when context does more work than the card text itself.

Upgrade Comparison

The comparison stays stacked from top to bottom, so the card text is easy to read on both desktop and mobile.

Base

Cost 1

This turn, your next Skill is played an extra time.
Skills
1

Upgraded

Cost 1

This turn, your next 2 Skills are played an extra time.
Skills
2

What Changes on Upgrade

  • Skills1 → 2

Card Details

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Keywords
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Tags
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Upgrade Snapshot

Skills: 1 -> 2