Patch Guide

Slay the Spire 2 V101 Ascension Changes

This page isolates the ladder change that matters in V101: Gloom at A6 no longer cuts unknown rooms. The pressure stays on Rest Sites, while the rest of the late-ladder order holds where players expect it.

March 26, 2026Patch date
1Levels touched
1Map rules changed
2Site pages synced

Gloom at A6 now cuts Rest Sites only. Unknown-room frequency is back to normal.

That means the pressure lives on campfire access, not broad map shrinkage.

The live Ascension guide now matches the current ladder wording instead of the older mixed read.

1. Gloom

A6 now trims Rest Sites only

V101 backs Gloom away from unknown-room compression. The modifier still tightens recovery windows, but it now does that with fewer campfires alone.

Ascension 6Map routingRules change
Before

Less Rest Sites and ? rooms.

Now

Less Rest Sites.

What changed

Unknown rooms return to their normal frequency. The map squeeze now sits entirely on Rest Site count.

What stays the same

Gloom is still the A6 step that makes recovery tighter before Scarcity, Tough Enemies, and the late-ladder stat checks.

Why it matters

Event-heavy routing is live again. The hard part is fewer campfires, not fewer branching rooms.

Read A6 as campfire pressure, not blanket map shrinkage.

2. Route read

What this changes in real runs

The point is simple: V101 restores the event side of the map while leaving campfire pressure in place. That is a cleaner modifier than shrinking both at once.

Route read is cleaner again

You can still plan event-heavy paths after A6. The question is whether the deck can live with one fewer reset point.

Campfires stay the real tax

Fewer Rest Sites still hurts because smithing, healing, and key relic payoffs all fight for the same smaller window.

The rest of the ladder order stays put

A7 is still Scarcity, A8 is still Tough Enemies, A9 is still Deadly Enemies, and A10 is still Double Boss.

3. Late-ladder context

The ladder around Gloom stays in the same order

Fixing A6 does not reshuffle the rest of the climb. These are still the live steps players need to remember after Gloom.

A6Gloom

Cuts Rest Sites only.

A7Scarcity

Rare and upgraded card rewards show up less often.

A8Tough Enemies

Enemy HP moves to the tougher band.

A9Deadly Enemies

Enemy damage climbs while the A8 HP band stays in place.

A10Double Boss

Act 3 closes with two different bosses.

4. Site sync

Where the update now lands on the site

The ladder page is only trustworthy if the supporting navigation and lookup pages stop carrying the old A6 read. These pages now line up with the live wording.