Patch Guide

Slay the Spire 2 V101 Card Changes

This page tracks the live V101 card updates that matter in actual runs: the full reworks, the timing edits, the number shifts, the Tremble keyword change, and the site pages that now carry the follow-through.

March 26, 2026Patch date
16Cards covered
5Sections
5Character pools touched

Prepared returns as a zero-cost draw-discard tool instead of a delayed energy trick.

Regent gets cleaner timing on several setup cards and a broad round of number buffs.

Necrobinder sees a much safer Borrowed Time and a stronger Capture Spirit line.

1. Full reworks

Three cards changed jobs entirely

These are not light touch-ups. Each card asks a different deckbuilding question after V101 than it did a week earlier.

Prepared card artwork
SilentSkill0 EnergyIdentity revert

Prepared

Previously Prepare.

Before

1 Energy. Discard 2 cards. Next turn, gain 2 Energy. Upgrade: 3 Energy.

Now

0 Energy. Draw 1 and discard 1. Upgrade: draw 2 and discard 2.

Silent gets a cheap cycle piece back. The card stops being a delayed energy burst and goes back to smoothing hands.

Arsenal card artwork
RegentPower1 EnergyTrigger rewrite

Arsenal

Before

Whenever you play a Colorless card, gain 1 Strength. Upgrade pushed that Strength gain higher.

Now

Whenever you create a card, gain 1 Strength. Upgrade now adds Innate.

The power now pays you for generation lines instead of incidental Colorless plays, and the upgrade becomes reliability instead of snowball.

Borrowed Time card artwork
NecrobinderSkill0 EnergyRisk profile change

Borrowed Time

Before

Apply 6 Doom to yourself. Gain 1 Energy. Upgrade only cut the self-Doom to 3.

Now

Base is 3 self-Doom and 1 Energy. Upgrade stays at 3 self-Doom and jumps to 2 Energy.

The base risk is cut in half, and the upgrade turns into clean tempo instead of a safety patch.

2. Rules and timing

Several cards still do the same broad job, but the timing changed

This is the section that will actually trip players mid-run. The numbers may look familiar, but the turn where the value lands is no longer the same.

Cinder card artwork
IroncladAttack2 EnergyIronclad

Cinder

Before

After the hit, it exhausted the top card of your draw pile.

Now

After the hit, it exhausts a random card from your hand.

The card is far more immediate for exhaust shells. You cash the synergy now instead of hoping the top of the deck was useful to burn.

Guiding Star card artwork
RegentAttack1 EnergyStar 2Regent

Guiding Star

Before

Deal 12 damage. Draw 2 next turn. Upgrade: 13 damage and draw 3 next turn.

Now

Deal 12 damage and draw 2 immediately. Upgrade: 13 damage and draw 3 immediately.

This is a real tempo buff. The card now helps the same turn it is played instead of asking you to wait a cycle.

Spoils of Battle card artwork
RegentSkill1 EnergyRegent

Spoils of Battle

Before

Forge 12. Upgrade: Forge 17.

Now

Forge 5 and draw 2 cards. Upgrade: Forge 8 and draw 2 cards.

Raw forge output drops hard, but the card stops being a clunky stat brick and starts feeding the rest of the turn.

Sword Sage card artwork
RegentPower2 EnergyRegent

Sword Sage

Before

Sovereign Blade hit one extra time, but the effect also raised Sovereign Blade's cost by 1.

Now

Sovereign Blade still hits one extra time, but the cost penalty is gone. The card itself now upgrades from 2 Energy to 1.

The upgrade path is cleaner and the blade package loses one of its worst anti-synergy clauses.

Celestial Might card artwork
RegentAttack2 EnergyRegent

Celestial Might

Before

The upgrade added +2 damage to the card.

Now

The upgrade adds a fourth hit instead of extra damage.

That pushes the card further into on-hit scaling and makes strength-style bonuses matter more than they used to.

Also worth noting

  • The temporary Vexing Puzzlebox effect also tightened up in the same patch: free to play now lasts only for the current turn.

3. Number shifts

Most of the remaining action is straight combat math

Regent takes the biggest pile of buffs here, Voltaic gets taxed, and Capture Spirit returns to the stronger line used before last week's rollback test.

Falling Star card artwork
RegentAttack0 EnergyStar 2Regent

Falling Star

Before

Damage 7 / 11.

Now

Damage 8 / 12.

A simple push, but it matters on a 0-Energy Star card because those one-point bumps clean up more turns than they look like they should.

Glitterstream card artwork
RegentSkill2 EnergyRegent

Glitterstream

Before

Next-turn Block 4 / 6.

Now

Next-turn Block 5 / 7.

It is still a setup block card, just a less embarrassing one.

Parry card artwork
RegentPower1 EnergyRegent

Parry

Before

Parry Power 8 / 11.

Now

Parry Power 10 / 14.

The Sovereign Blade shell gets a much better payoff once this power is in play.

Refine Blade card artwork
RegentSkill1 EnergyRegent

Refine Blade

Before

Forge 6 / 10.

Now

Forge 9 / 13.

This is one of the cleaner buffs in the patch: same role, better rate, no rules baggage.

Serpent Form card artwork
SilentPower3 EnergySilent

Serpent Form

Before

Whenever you play a card, deal 4 / 5 damage to a random enemy.

Now

Whenever you play a card, deal 4 / 6 damage to a random enemy.

Only the upgrade moves, but that extra point pushes the upgraded version out of the awkward middle ground.

Voltaic card artwork
DefectSkill3 EnergyDefect

Voltaic

Before

2 Energy.

Now

3 Energy.

This is the clean nerf in the patch. The card still scales the same way; it just asks for a much bigger turn to justify itself.

Capture Spirit card artwork
NecrobinderSkill1 EnergyNecrobinder

Capture Spirit

Before

Enemy loses 2 / 3 HP. Add 2 / 3 Souls into your draw pile.

Now

Enemy loses 3 / 4 HP. Add 3 / 4 Souls into your draw pile.

The rollback puts the card back on the stronger line, which matters for both chip damage and Soul density.

4. Keyword update

One small keyword change that matters more than it looks

Tremble is the only card in this batch with a keyword-level update, but keyword changes matter because they affect synergy checks, search results, and player expectation all at once.

Tremble card artwork
IroncladSkill1 EnergyIronclad

Tremble

Before

The card did not explicitly carry Exhaust in the live keyword set.

Now

Tremble now carries Exhaust.

That makes the card read the way it actually plays and lines it up with Ironclad's exhaust payoffs.

5. Site sync

Where the update now lands on the site

Patch coverage is only useful if the surrounding tools are not stale. These pages now reflect the V101 follow-through that matters for the cards above.