Patch Feature 4

Slay the Spire 2 V101 New Art Gallery

V101 ships a focused visual batch: Prepared, six additional card pieces, four fresh power icons, and new Test Subject burn layers. This page keeps the whole set in one place.

7Card pieces
4Power icons
1Encounter VFX set
V101Patch batch

Prepared is the clearest replacement piece in the patch and the easiest one to spot in live runs.

The Defect batch lands all at once: Compact, Consuming Shadow, Shatter, Subroutine, and Trash to Treasure.

The visual update is not limited to cards. Hunger, Scrutiny, Grasp, and Test Subject all get visible patch presence too.

Card art

Seven card pieces define the V101 visual drop

The patch art batch is not random filler. It hits a recognizable spread of new or newly prominent pieces and gives them clean, readable identities.

Prepared card artwork
Silent

Prepared

The new Prepared art reinforces the card shift immediately. It looks like a hand-smoothing tool, not a delayed burst trick.

Compact card artwork
Defect

Compact

Compact joins the patch batch with a clearer identity around block and Status transformation.

Consuming Shadow card artwork
Defect

Consuming Shadow

Consuming Shadow arrives with a full art piece that fits the orb-heavy payoff the card is built around.

Fuel card artwork
Token

Fuel

Fuel is small, direct, and visible at a glance, which is exactly what a fast token card should be.

Shatter card artwork
Defect

Shatter

Shatter gets the clean heavy-hit presentation you would want from a card that cashes out the full orb line.

Subroutine card artwork
Defect

Subroutine

Subroutine lands with a clear power-card silhouette that reads fast in deck and reward views.

Trash to Treasure card artwork
Defect

Trash to Treasure

Trash to Treasure closes the batch with a strong power-card frame and an easy-to-read gimmick hook.

Power icons

The new Doormaker package is readable at icon level too

A control package this important needed clean icons. V101 delivers that, then rounds the batch out with Unmovable.

Hunger power icon
Doormaker

Hunger

The Hunger icon now gives the phase a distinct face instead of forcing players to parse the whole fight from memory.

Scrutiny power icon
Doormaker

Scrutiny

Scrutiny reads as a separate pressure layer, which matters because it is a different problem from the card-burn phase before it.

Grasp power icon
Doormaker

Grasp

Grasp gets its own icon instead of piggybacking on the rest of the package, which makes the opener tax easier to track.

Unmovable power icon
Ironclad

Unmovable

Unmovable rounds out the icon batch and gives another fresh visual anchor to the patch.

Encounter VFX

Test Subject gets new burn-side visual layers

The patch is not only about cards and icons. Test Subject picks up new burn VFX support, and the effect assets are distinct enough to call out on their own.

Test Subject enemy artwork
Encounter read

Test Subject

The boss art remains the anchor, while the burn-side layers add motion and heat around the frame.

Test Subject fire particle layer
Burn layer

Fire particle layer

This particle sheet supports the burn effect stack and gives the boss-side flame treatment more depth than a flat overlay would.

Test Subject goop particle layer
Burn layer

Goop particle layer

The second layer adds the heavier, chemical-looking motion under the fire pass, which keeps the effect from reading like generic flame.

More V101

Related patch guides

These pages cover the other V101 additions tied to the same patch batch.