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52 Recommended Units

Showing top units for Story Mode

Kinshero

Exotic
Beginner Friendly:
3.5/10
Hard

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

High placement costWeak in early stagesSimple attack pattern
Cost:3,000
Element:Dark
Type:Hybrid
Max Place:3
exoticdarkexpensivelate-game

Vampire Prodigy

Exotic
Beginner Friendly:
5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesSimple attack patternLimited placement
Cost:900
Element:Nature
Type:Hybrid
Max Place:N/A
exoticnaturelate-gameboss-killer

Boku Dark (Resentful)

Celestial
Beginner Friendly:
4.5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesHarder to obtainSimple attack patternLimited placement
Cost:800
Element:Perfect Seal Dark ( Infernal Ext. Boost)
Type:Air
Max Place:2
celestialperfect seal dark ( infernal ext. boost)late-gameboss-killer

Tango (Flashiness)

Celestial
Beginner Friendly:
5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesHarder to obtainSimple attack pattern
Cost:1,000
Element:Light
Type:Ground -> Hybrid
Max Place:3
celestiallightlate-gameboss-killer

Asuta (King's Sword)

Ultimate
Beginner Friendly:
3/10
Hard

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Weak in early stagesVery rareSimple attack patternLimited placement
Cost:1,500
Element:Dark
Type:Hybrid
Max Place:1
advancedultimatedarklate-game

Bone Demon (55%)

Ultimate
Beginner Friendly:
4.5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesVery rareSimple attack pattern
Cost:1,000
Element:Neutral
Type:Air
Max Place:3
ultimateneutrallate-gameboss-killer

Heaven Demon (Life)

Ultimate
Beginner Friendly:
5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Low placement costWeak in early stagesVery rareSimple attack patternLimited placement
Cost:1
Element:Light
Type:Hybrid
Max Place:1
ultimatelightbudgetlate-game

Judge Sorcerer (Execution)

Ultimate
Beginner Friendly:
4/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesVery rareSimple attack patternLimited placement
Cost:800
Element:Light
Type:Ground -> Hybrid
Max Place:1
ultimatelightlate-gameboss-killer

Shusu (Flicker)

Ultimate
Beginner Friendly:
4.5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesVery rareSimple attack pattern
Cost:800
Element:Nature
Type:Hybrid
Max Place:3
ultimatenaturelate-gameboss-killer

Shu (Third Pillar)

Ultimate
Beginner Friendly:
4/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesVery rareSimple attack patternLimited placement
Cost:700
Element:Fire
Type:Ground -> Hybrid
Max Place:N/A
ultimatefirelate-gameboss-killer

Time King (Chronos)

Ultimate
Beginner Friendly:
2/10
Hard

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

High placement costWeak in early stagesVery rareSimple attack patternLimited placement
Cost:2,000
Element:Light
Type:Hybrid
Max Place:1
advancedultimatelightexpensive

Wind Prince (Assimilation)

Ultimate
Beginner Friendly:
4.5/10
Medium

Story Mode Effectiveness

Early:3/10
Mid:7/10
Late:9/10

✨ Key Strengths

Moderate placement costWeak in early stagesVery rareSimple attack pattern
Cost:850
Element:Nature
Type:Air
Max Place:3
ultimatenaturelate-gameboss-killer

Boss Rush Hub

Plan every Rush mode

Mechanics, rewards, and a token-per-minute helper powered by the latest boss rush data.

4 modes covered

Ninja Rush

Hard

A gamemode with only one path. The boss teleports forward after taking damage thresholds and applies debuffs.

Paths: 1Waves: 50Final Boss: Celestial Being (Kama)HP: 2.5T

Key Mechanics

  • Teleports forward after damage threshold
  • Applies debuffs on teleport (e.g., disables active abilities)
  • Does not walk - teleport-only movement

Rewards

Ninja Rush TokensCelestial Being (4%)
Add tokens and runtime to estimate efficiency

Mana Rush

Hard

A gamemode with two different paths. Spawns Sterk and Furn bosses repeatedly before the final boss.

Paths: 2Waves: 50Final Boss: The Last Great MageHP: 4.5T

Rewards

Mana Rush TokensFurn (1%)The Last Great Mage (3%)
Add tokens and runtime to estimate efficiency

Grail Rush

Hard

A gamemode with three different paths. Features multiple named bosses before the final Heavenly King.

Paths: 3Waves: 50Final Boss: Heavenly KingHP: 999B

Rewards

Grail Rush TokensEnkodo (1%)Venus Goddess (Beauty) (3%)
Add tokens and runtime to estimate efficiency

Godly Rush

Medium

Features bosses based on Godly units. Considered the easiest Boss Rush for quests. Spawns 5 major godly bosses.

Paths: 1Waves: 50Final Boss: Boku (Mastered Instinct)HP: ~10B

Rewards

Rush TokensSupreme One (0.8%)
Add tokens and runtime to estimate efficiency

Titan Rush

Extreme

Similar to Godly Rush but features regular bosses until wave 50, then spawns a Colossal Titan with unique mechanics.

Paths: 1Waves: 50Final Boss: Colossal TitanHP: 100B

Key Mechanics

  • Every 45 seconds charges up to attack a unit and surrounding units
  • Must find highlighted cannon during charge-up
  • Using cannon causes considerable damage and stuns the titan

Rewards

Titan TokensScout Leader (0.8%)
Add tokens and runtime to estimate efficiency

Infinite Mode

Wave-by-wave swap plan

Use the wave analyzer to decide when to pivot from budget AOE into late-game carries.

Early → Extreme

Early Waves

Wave 1-50

Build economy safely while clearing clustered mobs with cheap AOE starters.

Drop low-cost farms first and rotate in fast-cycling AOE to avoid leaks.

Kinshero (3/10) Vampire Prodigy (3/10) Boku Dark (Resentful) (3/10) Tango (Flashiness) (3/10)

Late Waves

Wave 50-100

Handle tanky elites and mixed resists; pivot into higher rarity DPS and slows.

Reinvest farm ticks into evolutions before Wave 70 to stay ahead of HP scaling.

Kinshero (9/10) Vampire Prodigy (9/10) Boku Dark (Resentful) (9/10) Tango (Flashiness) (9/10)

Extreme Waves

Wave 100+

Maxed single-target burst plus global slows for infinite scaling pushes.

Sell early openers to fund maxed endgame carries once farms cap out.

Kinshero (10/10) Vampire Prodigy (10/10) Boku Dark (Resentful) (10/10) Tango (Flashiness) (10/10)