Element Advantage Calculator

Pick attacker and defender to see the exact damage multiplier using the ALS elemental rules.

Attacker Element
Bonus applies when attacker has elemental advantage.
Damage Multiplier
3.00x
Advantage

Fire counters Nature for 3x damage.

Defender Element
Weak matchups apply the 0.33x penalty.
Perfect Seal deals 2.0x to every element except Neutral.Cosmic deals 2.5x vs Light/Dark and has no weaknesses.Omnipotent adds a flat +50% damage to all elements.Standard advantage uses the 3.0x / 0.33x ALS rule.

🔥 Elemental Counter Chart

Click on an element to see detailed counters and interactions

🔥

Fire

✓ 2 Strong ✗ 1 Weak
💧

Water

✓ 1 Strong ✗ 2 Weak

Electric

✓ 2 Strong ✗ 0 Weak
💨

Wind

✓ 1 Strong ✗ 1 Weak
🌿

Nature

✓ 1 Strong ✗ 2 Weak

Light

✓ 1 Strong ✗ 1 Weak
🌑

Dark

✓ 1 Strong ✗ 1 Weak
❄️

Ice

✓ 2 Strong ✗ 1 Weak

✨ Status Effect Synergies

Powerful combinations that multiply your team's effectiveness

Bleed + Burn

high
DoT Chain

Damage over time stacking - continuous health drain

Stun + Bleed

high
Control Lock

Control + damage - enemy cannot escape while bleeding

Freeze + Stun

high
CC Chain

Extended crowd control - maximum disable duration

Burn + Poison

very high
DoT Stack

Dual damage over time - devastating health reduction

Slow + Stun

high
Movement Lock

Movement control combo - enemies never reach destination

Weaken + Burn

medium
Debuff Amplify

Defense reduction + damage - amplified fire damage

Curse + Poison

medium
Debuff Stack

Magical debuff + toxin - multi-layered suffering

Bleed + Poison

high
DoT Combo

Physical + chemical damage over time

🗺️ Stage Element Coverage

Know the main weaknesses for every story stage and bring the right counters before you queue.

Fire7 stages
18% of covered stages
Electric6 stages
16% of covered stages
Light6 stages
16% of covered stages
Water5 stages
13% of covered stages
Dark5 stages
13% of covered stages
Ice4 stages
11% of covered stages
Neutral3 stages
8% of covered stages
Nature2 stages
5% of covered stages
StageMain WeaknessRecommended ElementsGuide
Abandoned CathedralElectricNo direct counterOpen guide
BabylonIceNo direct counterOpen guide
Demon Skull VillageWaterElectricNatureIcePerfect SealOpen guide
Desert VillageWaterElectricNatureIcePerfect SealOpen guide
Destroyed ShinjukuNatureFireWindPerfect SealOpen guide
Dragon HeavenIceNo direct counterOpen guide
Firefighters BaseWaterElectricNatureIcePerfect SealOpen guide
Giants District (Forest)FireWaterPerfect SealOpen guide
Harge ForestFireWaterPerfect SealOpen guide
Hero AssociationDarkLightPerfect SealCosmicOpen guide
Hog TownFireWaterPerfect SealOpen guide
Hollow DimensionLightDarkPerfect SealCosmicOpen guide
Hollow Night PalaceLightDarkPerfect SealCosmicOpen guide
Infested TownFireWaterPerfect SealOpen guide
Laboratory 5NeutralNo direct counterOpen guide
Lost CastleElectricNo direct counterOpen guide
MoriohFireWaterPerfect SealOpen guide
NYR RooftopWaterElectricNatureIcePerfect SealOpen guide
OasisElectricNo direct counterOpen guide
Oni IslandLightDarkPerfect SealCosmicOpen guide
Planet NemakNeutralNo direct counterOpen guide
Rain VillageElectricNo direct counterOpen guide
Ruined CityNatureFireWindPerfect SealOpen guide
Ryuudou TempleDarkLightPerfect SealCosmicOpen guide
Sacrificial RealmLightDarkPerfect SealCosmicOpen guide
Sector 7DarkLightPerfect SealCosmicOpen guide
ShibuyaIceNo direct counterOpen guide
Snowy DomainFireWaterPerfect SealOpen guide
Snowy VillageFireWaterPerfect SealOpen guide
Soul SocietyDarkLightPerfect SealCosmicOpen guide
Star MansionDarkLightPerfect SealCosmicOpen guide
Super Hero CityIceNo direct counterOpen guide
Swordsmith VillageWaterElectricNatureIcePerfect SealOpen guide
The HollowlandsLightDarkPerfect SealCosmicOpen guide
Thriller BarkLightDarkPerfect SealCosmicOpen guide
Train StationElectricNo direct counterOpen guide
Unknown PlanetNeutralNo direct counterOpen guide
Water ParkElectricNo direct counterOpen guide

🧭 Recommended Element Loadouts

Data-backed element mixes that cover the highest share of story weaknesses without adding CLS shifts.

Story Coverage Trio

100% of story weaknesses
❓ Perfect Seal❓ Cosmic💧 Water

Top counter elements derived from all story stages. This trio covers the majority of recorded weaknesses.

Light/Dark Punish

29% Light/Dark stages
❓ Cosmic⚡ Electric❓ Perfect Seal

Cosmic deals 2.5x to Light and Dark while having no counters. Electric adds stable damage for mixed waves.

No-Weakness Core

13% counter coverage
⚡ Electric❓ Perfect Seal

Electric has zero weaknesses and counters Water-heavy stages. Pair it with the top counter element for consistent clears.

💡 General Team Building Tips

Click an element above to see element-specific strategies

🌈

Elemental Diversity

Aim for at least 3-4 different elements in your team to handle various enemy types effectively.

⚖️

Balance Counters

Ensure your team has units that counter the most common enemy elements in the stage you're playing.

🎯

Exploit Weaknesses

Position strong counter units against specific enemies to deal bonus damage and clear stages faster.

💥

Stack Synergies

Combine status effects strategically - DoT stacking (Burn + Poison) and CC chains (Freeze + Stun) are powerful.

🔄

Adapt to Stage

Check enemy elements in stage guides and adjust your team composition accordingly for optimal performance.

Electric Advantage

Electric has no weaknesses - excellent choice for general-purpose teams when enemy composition is unknown.

📋 Quick Reference Table

ElementStrong AgainstWeak AgainstStrategy
🔥 FireNature, IceWaterHigh burst damage, anti-Nature specialist
💧 WaterFireElectric, NatureBalanced offense, counters Fire reliably
⚡ ElectricWater, WindNoneNo weaknesses - versatile choice for any team
💨 WindNatureElectricFast attacks, effective crowd control
🌿 NatureWaterFire, WindSustain and healing, strong vs Water
✨ LightDarkDarkHigh single-target damage, eternal rival of Dark
🌑 DarkLightLightDebuffs and control, eternal rival of Light
❄️ IceWater, WindFireCrowd control specialist, freezes enemies