Epoch Progress Guide

Epoch Unlock Tracker

Track every current Epoch in one place, keep your personal checklist saved in this browser, and filter the story paths that still matter for your next run.

57Epochs tracked
0Unlocked here
7Potion reward waves
3Mystery slots

Personal progress

0 / 57 checked

0% complete. Progress stays on this device, so you can keep checking boxes between visits without signing in.

Use This Library

Use the Epoch tracker to narrow progression lanes before you grind the wrong unlock

The full timeline is only useful if it tells you which lane pays off next and which entries are just noise.

First read

Treat the timeline like a lane selector, not a lore wall

The point of the Epoch tracker is to tell you which unlock-bearing lane still matters and which story entries are just scaffolding. If it does not change what you grind next, it is only decoration.

When to use it

When this page helps

Open this page when you need to know which story lane still matters, which unlocks carry reward value, and whether the next practical goal is character, world, or meta progression. It is strongest when you want to filter the board down to one real unlock project.

Common misread

Most common misread

Players lump reward-bearing Epochs, pure story beats, and mystery slots into one pile. That is sloppy. Some entries change the live reward pool. Some are just timeline scaffolding. Some are intentionally vague and should stay treated that way.

Boundary

What this page cannot replace

This tracker does not replace the database pages that tell you what entered the pool, and it does not replace the achievement board that tells you what run target is still open. It only narrows the progression lane.

Real use example

Use it when the unlock board feels noisy

A real line is filtering the timeline down to reward-bearing entries, choosing the next lane with live gameplay value, then jumping to the potion, achievement, or event planner page that answers the practical follow-up.

Go deeper next

Use the narrower page once the lookup is done

How this tracker works

Use it like a clean run log, not a scrapbook

Good tracking is simple: see what each Epoch asks for, mark the ones you have already earned, and filter the rest down to the story line you are actively pushing. This page keeps the full path readable by grouping each unlock under its story lane, showing the milestone type at a glance, and surfacing reward waves when an Epoch opens new potion options. If you do not care about vague late slots, hide the mystery entries and focus on the live checklist in front of you.

Tracker Editorial

Epoch Tracking Should Narrow Progression, Not Turn Into A Lore Scrapbook

An unlock tracker is only useful when it shows which story lane you are pushing, what kind of requirement gates the next slot, which rewards are practical, and which late mystery entries should be hidden so they stop cluttering the real checklist.

Reviewed2026-03-28
Why this page matters

Progression pages fail when they bury the next useful unlock under story clutter

This tracker matters because progression decisions are lane decisions. Out of 57 tracked Epochs, some open characters, some open world content, some are plain meta milestones, and some are still intentionally vague. If the page does not separate those lanes, the board stops helping the run immediately.

The current layout fixes that by grouping each Epoch under its story line, tracking your local checklist, tagging potion reward waves, and giving you filters that cut the board down to the next practical unlock instead of forcing you to read the whole timeline every time.

Epochs tracked57Potion reward waves7Mystery slots3Unlocked here0
How this page is verified

Story lane, unlock type, reward type, and checklist state are kept separate on purpose

The visible Epoch cards are built from the live epoch dataset, then enriched with story-lane labels, category grouping, unlock-type classification, era labels, reward tags, and image metadata inside the page logic. Local unlocked state stays in browser storage and is never confused with the source data itself.

That split matters because it keeps the tracker honest. The site owns the published progression structure. Your browser owns the checklist marks. Mystery slots stay marked as mystery instead of being reverse-engineered into fake confidence the data does not actually support.

  • Story filters are based on the current story-line mapping, not loose text search only.
  • Potion reward waves are tagged separately because they change gameplay value immediately.
  • Mystery slots remain optional in the visible results so vague entries cannot drown the live checklist.
What actually matters

Current lane, reward type, and next locked slot do the real work

The useful question on an Epoch page is not "how long is the timeline?" It is "which lane unlocks the next practical thing I care about?" Character paths, world tracks, and meta tracks do different jobs, so the page keeps them separate and gives each one its own progress read and next-open slot.

Reward type matters because some Epochs are just story scaffolding while others change the live run economy immediately. Potion waves are the clean example. They affect what can actually drop later, which means the tracker needs to expose them directly instead of burying them inside flavor text.

  • Use story-line filters when you are pushing one character or world lane on purpose.
  • Use reward filters when the question is unlock value, not just checklist completion.
  • Hide mystery slots when you want the practical board rather than the full silhouette.
Common mistakes / traps

Most tracker misuse comes from mixing fundamentally different unlock types

The classic trap is combining pure story beats, potion reward waves, and intentionally vague mystery slots into one mental bucket. They are not interchangeable. One changes your live reward pool, one only advances narrative structure, and one is deliberately incomplete in the public board.

The second trap is expecting local progress to follow you like account progress. It does not. This page stores marks in browser storage on the current device. That is pragmatic and fast, but only if the user understands the boundary instead of imagining a sync layer that does not exist.

  • Do not treat mystery slots as fully known requirements.
  • Do not confuse reward-bearing Epochs with pure timeline markers.
  • Do not rely on local checklist state surviving device or browser changes without copying it out.
Related high-value pages

Use the follow-up page that cashes the unlock into practical run value

An Epoch tracker should hand you off to the next decision layer once the progression question is answered. These pages cover the reward pools and unlock-adjacent planning work that usually comes next.

Maintenance Signals

Who Maintains This Page

Reference pages need a visible owner and scope, otherwise they read like unmaintained dumps. These signals say what data surface is being maintained and what the page deliberately does not promise.

Maintained bySTS2 Calculator Reference Desk

Independent fan-made editors and data maintainers. This is not an official Slay the Spire 2 or Mega Crit property.

Responsible editorSTS2 Calculator Site Operator

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedMarch 28, 2026

Visible copy, links, and page-level signals were checked in the latest review pass.

Patch verifiedCurrent Early Access Epoch board

If a patch moves the numbers, wording, or assumptions behind this page, the page gets revised, narrowed, or rechecked again.

Applies toEpoch unlock board structure, story-lane grouping, reward tags, and the local browser checklist on this device.

If the site does not expose a stable property cleanly yet, the page should point you deeper instead of inventing certainty.

DisclaimerPublished progression board plus browser-local tracking.

Mystery slots remain intentionally narrow until the live site has enough stable information to expose them cleanly.

Progress By Story Lane

Character lanes are where most of the practical unlocks live. World and meta lanes usually fill in around them.

Meta Track

The Reopening

0/6

Foundational timeline beats that frame the broader unlock flow.

Next open slot:Neow

Character Path

Ironclad

0/6

Classic clear milestones, then elite and boss count goals.

Next open slot:The Ironclad

Character Path

Silent

0/7

Clear acts, open Ascension, then finish the kill-count milestones.

Next open slot:Fog Rolls In

Character Path

Regent

0/7

A straight story lane with familiar clear and milestone gates.

Next open slot:Anomalous Planet

Character Path

Necrobinder

0/7

Main Doom campaign beats plus Ascension and kill-count follow-ups.

Next open slot:Life and Death

Character Path

Defect

0/7

Character unlock handoff, full act ladder, then late milestones.

Next open slot:Booting Up

World Track

Tales from the Spire

0/6

World-side unlocks that open alternate content and event paths.

Next open slot:Orobas

World Track

Magnum Opus

0/9

Broad world progression and score-driven timeline beats.

Next open slot:Seeds

Mystery Track

Mystery

0/2

Hidden late slots that stay intentionally vague in the current build.

Next open slot:Elsewhere

Find The Next Unlock

54 Epochs across 8 story lanes in view. 3 mystery slots are hidden.

Meta Track

The Reopening

Foundational timeline beats that frame the broader unlock flow.

0/6
Neow epoch artwork
LockedRun handoffInvitation0

Neow

Play a single run to reveal this Epoch.

Unlocked the Ancient: Neow.

Neow will now greet you at the start of each run...

Story beat

Mother of resurrection, Neow, awakened from her slumber. “Rise.. champion..... again. Again...”

Open epoch artwork
LockedScore unlockInvitation0Potion wave

Open

Unlock by accumulating score.

Unlocks potions: Beetle Juice, Mazaleth's Gift, Droplet of Precognition.

Unlock by accumulating score.

Beetle JuiceMazaleth's GiftDroplet of Precognition
Story beat

The clouds churn maliciously as The Capital trembles beneath a storm so violent that none dare to leave their homes. Twelve days later, the rain stops. The clouds remain, but the Flame has gone out. The Spire opens its doors once more.

The Calm epoch artwork
LockedScore unlockFlourish0Potion wave

The Calm

Unlock by accumulating score.

Unlocks potions: Powdered Demise, Ship in a Bottle, Touch of Insanity.

Unlock by accumulating score.

Powdered DemiseShip in a BottleTouch of Insanity
Story beat

The Blight stopped consuming. The ground, dry and brittle- begins to moisten. The clouds around the Spire douse the lands. The sunlight pierces through newly formed cracks in the clouds. It has been done. Someone had slain the Spire.

Arise epoch artwork
LockedScore unlockFlourish1

Arise

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

The Architect wakes up from the longest of slumbers; the sleep was poor. Memories return in fragments and his surroundings are alien. He is not who he once was.

They Return epoch artwork
LockedScore unlockInvitation1

They Return

Unlock by accumulating score.

Unlocked event: .

Unlock by accumulating score.

Story beat

The Ancients emerged from hiding and head to the Spire... It has been too long since they had received its blessings.

Civilization epoch artwork
LockedScore unlockFlourish1

Civilization

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

Societies and cultures from around the world make a pilgrimage to the Spire as it becomes the trading hub of the world. Slowly, a burgeoning metropolis began to form at its base.

Character Path

Ironclad

Classic clear milestones, then elite and boss count goals.

0/6
The Ironclad epoch artwork
LockedAct 1 clearBlight1

The Ironclad

Beat Act 1 with the Ironclad to reveal this Epoch.

Beat Act 1 with the Ironclad to reveal this Epoch.

Story beat

The Ironclad. A warrior from a faraway land entered the Spire. Driven by pure instinct and accursed blood, he has lost all reason and identity. All who prevent his ascent shall perish.

Devastation epoch artwork
LockedAct 2 clearSeeds3

Devastation

Beat Act 2 with the Ironclad to reveal this Epoch.

Beat Act 2 with the Ironclad to reveal this Epoch.

Story beat

The Ironclad’s strength surges! The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames! All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad? ...where is everyone?

The Pact epoch artwork
LockedAct 3 clearSeeds2Potion wave

The Pact

Beat Act 3 with the Ironclad to reveal this Epoch.

Unlocks potions: Blood Potion, Soldier's Stew, Ashwater.

The Ironclad's rage cannot be tamed...

Blood PotionSoldier's StewAshwater
Story beat

For centuries, war raged between the Ironclads and the Valleyguard. Driven by ambition, a young ironclad ventures to the forbidden boundary and bargains with the sacred “Demon”.

My Face epoch artwork
LockedAscension 1Invitation5

My Face

Beat Ascension 1 with the Ironclad to reveal this Epoch.

Beat Ascension 1 with the Ironclad to reveal this Epoch.

Story beat

“The Spire was mine to rule. But the Architect lives again. Look what he's done to my FACE.” The Demon throws a massive fit, smashing his chamber and setting all manner of things on fire. “My death puppet, brandish my power and kill again. KILL THE ARCHITECT!!”

Ablaze epoch artwork
LockedElite milestoneBlight2

Ablaze

Kill 15 Elites with the Ironclad to reveal this Epoch.

Kill 15 Elites with the Ironclad to reveal this Epoch.

Story beat

The Ironclad slays the Heart with its full might... and the Demon's Contract hungrily absorbs the Blight unto itself. Immediately, the warrior and Blight are set ablaze. The parasite is drawn into the flame, its writhing form consumed like wax wicking into a fire.

Snuffed epoch artwork
LockedBoss milestoneFlourish3

Snuffed

Kill 15 Bosses with the Ironclad to reveal this Epoch.

Kill 15 Bosses with the Ironclad to reveal this Epoch.

Story beat

It is said that a never ceasing flame atop the Spire burns proudly. Proven by the neighboring clouds glowing a gentle violet through the darkest winter nights. Then one day, the clouds were normal. The flame went out.

Character Path

Silent

Clear acts, open Ascension, then finish the kill-count milestones.

0/7
Fog Rolls In epoch artwork
LockedRun handoffInvitation0

Fog Rolls In

Play a run with the Ironclad to reveal this Epoch.

Unlocked the Silent as a playable character.

The Silent sneaks past the gatewards with ease and enters the Spire once more...

Story beat

News of the Spire’s reopening made its way to the Silent. She ferries a boat to The Capital.

Bigger Prey epoch artwork
LockedAct 1 clearFlourish0

Bigger Prey

Beat Act 1 with the Silent to reveal this Epoch.

Beat Act 1 with the Silent to reveal this Epoch.

Story beat

The other sisters judge the fourth one in silence... They have not seen her for over three centuries and she returns with an ugly pulsating scrap. The Silent recollects the trials she endured for this trophy but does not speak; to speak is weak. One can only prove herself with more impressive trophies. There is always bigger prey.

Ill epoch artwork
LockedAct 2 clearFlourish3

Ill

Beat Act 2 with the Silent to reveal this Epoch.

Beat Act 2 with the Silent to reveal this Epoch.

Story beat

A sickness carrying a familiar scent courses through the Silent’s veins, the Heart piece is slowly killing her! The grotesque trophy is hurled into the ocean, but the blight has no cure. She will die soon.

Trophies epoch artwork
LockedAct 3 clearBlight1Potion wave

Trophies

Beat Act 3 with the Silent to reveal this Epoch.

Unlocks potions: Poison Potion, Ghost in a Jar, Cunning Potion.

The Silent hungers for a greater challenge...

Poison PotionGhost in a JarCunning Potion
Story beat

Fantastic trophies occupy this forsaken place. All were defeated, one by one. Those marked by the Silent always fall.

Soup epoch artwork
LockedAscension 1Invitation5

Soup

Beat Ascension 1 with the Silent to reveal this Epoch.

Beat Ascension 1 with the Silent to reveal this Epoch.

Story beat

“Hello, little one...!” the massive Tezcatara whispered to the Silent. “Grow big and strong!” The Ancient speaks in a tender tone and scoots over a bowl of nutritious soup.

Poisoner epoch artwork
LockedElite milestoneBlight2

Poisoner

Kill 15 Elites with the Silent to reveal this Epoch.

Kill 15 Elites with the Silent to reveal this Epoch.

Story beat

Another hunt concludes. Stilling the putrid Heart with a special-made poison, the Silent rappels upwards and outwards and longs to bathe in the comforting moonlight. She leaves the Spire with a prize in hand. A piece of the Heart.

Nemesis epoch artwork
LockedBoss milestonePrehistoria2

Nemesis

Kill 15 Bosses with the Silent to reveal this Epoch.

Kill 15 Bosses with the Silent to reveal this Epoch.

Story beat

Ghastly nightmares of tormented souls stalk the Foglands. She takes it upon herself to hunt the haunter. Once the hunt is complete, its skull is ceremoniously placed upon her by her Sisters. The ritual has concluded.

Character Path

Regent

A straight story lane with familiar clear and milestone gates.

0/7
Anomalous Planet epoch artwork
LockedRun handoffFlourish2

Anomalous Planet

Play a run with the Silent to reveal this Epoch.

Unlocked the Regent as a playable character.

The Regent has arrived!

Story beat

His Majesty barely even looked anymore and swiped through planet profiles in the current constellation. “I DEMAND to visit a more exciting planet!” The Regent slammed his fists down on the space console— *BEEP BEEP BEEP* Anomalous Planet Detected!

I Arrive epoch artwork
LockedAct 1 clearInvitation1

I Arrive

Beat Act 1 with the Regent to reveal this Epoch.

Beat Act 1 with the Regent to reveal this Epoch.

Story beat

*KABOOOOM* A fantastic explosion marks the arrival of the Regent. His Majesty's spaceship shattered beyond repair. “Finally, I arrive!”

We Need a Hero! epoch artwork
LockedAct 2 clearInvitation2

We Need a Hero!

Beat Act 2 with the Regent to reveal this Epoch.

Beat Act 2 with the Regent to reveal this Epoch.

Story beat

Deadly monsters had begun to trickle out of the Spire at an increasing pace ever since the Doors have reopened... Brave warriors, explorers, and mercenaries have been sent in but few make progress. Even fewer make it back alive. The Regent learns of this dismay and takes it upon himself to become the hero that Preon needs! “I enter!!”

Grand Strategy epoch artwork
LockedAct 3 clearInvitation3Potion wave

Grand Strategy

Beat Act 3 with the Regent to reveal this Epoch.

Unlocks potions: Star Potion, Cosmic Concoction, King's Courage.

The Regent must keep going!

Star PotionCosmic ConcoctionKing's Courage
Story beat

“Defeat!? Me!!? The Regent of Starris, does not know defeat! The strange man at the top of this tower must be defeated by me and only me!” The Regent devises a royally brilliant plan to become stronger. To immortalize this, it is etched into a nearby stone. T R Y H A R D E R

Little King epoch artwork
LockedAscension 1Invitation5

Little King

Beat Ascension 1 with the Regent to reveal this Epoch.

Beat Ascension 1 with the Regent to reveal this Epoch.

Story beat

“LITTLE KING. YOU BRIM WITH MIGHTINESS LIKE I!” Tanx is immediately taken with the Regent’s regal confidence. “DOMINATE THE SPIRE! CRUSH THEM ALL!!” he bellows, hurling a strange sceptre toward him. “THIS WILL LET YOU FIGHT ON EVEN GROUND!”

Friends epoch artwork
LockedElite milestoneFlourish3

Friends

Kill 15 Elites with the Regent to reveal this Epoch.

Kill 15 Elites with the Regent to reveal this Epoch.

Story beat

His Majesty attempted to make friends. Literally. They're quite sturdy and decent at following instructions. They're terrible at chess and enjoy pop music. The minions were swiftly demoted from “Friend” to “Minion”. Sigh...

Discontent epoch artwork
LockedBoss milestoneFlourish1

Discontent

Kill 15 Bosses with the Regent to reveal this Epoch.

Kill 15 Bosses with the Regent to reveal this Epoch.

Story beat

On his home planet, the Regent proclaims to be the heir to the Sun and decides that all the other planets must know! “Why do you wish for this, Regent? We have everything we need! We needn't eat, we have peace, we cannot die, and we are fashionable!” a fellow Starrian pleads. “You are BORING!”

Character Path

Necrobinder

Main Doom campaign beats plus Ascension and kill-count follow-ups.

0/6
Life and Death epoch artwork
LockedRun handoffInvitation5

Life and Death

Play a run with the Regent to reveal this Epoch.

Unlocked the Necrobinder as a playable character.

The Necrobinder emerges.

Story beat

A young explorer unlatched the Forbidden Grimoire... Magics from another time and place explode outward as weightless dark smoke overwhelms this curious one. She gains the Understandings of Life and Death — but at a cost. Her skin, hair, and organs rapidly rot away as her soul is forcefully bound into the locket in her pocket. The Grimoire whispers, “If I die, you die.”

The Twelve epoch artwork
LockedAct 1 clearInvitation0

The Twelve

Beat Act 1 with the Necrobinder to reveal this Epoch.

Beat Act 1 with the Necrobinder to reveal this Epoch.

Story beat

Who is worthy to enter the exalted Spire? The Capital gathers the most brilliant, formidable, and courageous from all the lands. Twelve explorers formed an expedition and advanced inside to make history. None made it back.

Spireborn epoch artwork
LockedAct 3 clearInvitation2Potion wave

Spireborn

Beat Act 3 with the Necrobinder to reveal this Epoch.

Unlocks potions: Potion of Doom, Pot of Ghouls, Bone Brew.

The Necrobinder transcends mortality...

Potion of DoomPot of GhoulsBone Brew
Story beat

“We were but meant to survey the preliminary floors... But it proved nothing like we expected! Such wondrous wildlife, curious artifacts, and even wandering traders. From whence have these marvels arrived? Our team seems intent on hoarding riches but at least my enthusiasm is shared by Geovan. We have fallen madly in love, and soon shall welcome a child into our lives.”

To Kill epoch artwork
LockedAscension 1Invitation7

To Kill

Beat Ascension 1 with the Necrobinder to reveal this Epoch.

Beat Ascension 1 with the Necrobinder to reveal this Epoch.

Story beat

The Necrobinder faced off against the Architect and demands the restoration of the Giant, her parents, her humanity. She’s blazing with vengeance but is annihilated again and again. On one of her ascents, she discovers a massive dragon, Pael. Giving off the same gentle presence as the Giant, he speaks... “This will help you get his attention...”

The Giant epoch artwork
LockedElite milestoneInvitation3

The Giant

Kill 15 Elites with the Necrobinder to reveal this Epoch.

Kill 15 Elites with the Necrobinder to reveal this Epoch.

Story beat

Today marks a fantastic discovery! A benevolent giant has agreed to guide us to the top of the Spire to meet his brother. We believe this brother of his has the solution to stop the monsters which have been pouring out of the Spire. This would be the greatest accomplishment of our time!

Annihilation epoch artwork
LockedBoss milestoneInvitation4

Annihilation

Kill 15 Bosses with the Necrobinder to reveal this Epoch.

Kill 15 Bosses with the Necrobinder to reveal this Epoch.

Story beat

At the top, they finally met with the Giant’s brother, a floating man. They plead for aid but to no avail. “Interlopers aren’t welcome.” Only a little girl made it out alive.

Character Path

Defect

Character unlock handoff, full act ladder, then late milestones.

0/7
Booting Up epoch artwork
LockedRun handoffInvitation1

Booting Up

Play a run with the Necrobinder to reveal this Epoch.

Unlocked the Defect as a playable character.

The Defect is <READY>!

Story beat

The Defect reboots! Surrounded by a wreckage of molten metal, ash, and thousands of dead bugs!? DATA LOG: <CORRUPT>. Its core barely held together, limbs barely responsive, the Defect scavenges broken panels and pieces from other constructs to patch itself together.

Tricked epoch artwork
LockedAct 1 clearInvitation2

Tricked

Beat Act 1 with the Defect to reveal this Epoch.

Beat Act 1 with the Defect to reveal this Epoch.

Story beat

Neow resurrected the defective construct, no simple feat even for an Ancient. “Construct... what you.. ..lost.... Your creator... ..abandoned you.. ...hides..... at the... ..top...” The Defect thanks Neow and heads for the top, seeking answers.

Hello! Hello! epoch artwork
LockedAct 2 clearFlourish1

Hello! Hello!

Beat Act 2 with the Defect to reveal this Epoch.

Beat Act 2 with the Defect to reveal this Epoch.

Story beat

In the Scrapyard the Defect pondered its fate and purpose. Is being okay at a host of functions not desirable? Do we all need to excel at a distinct function? While processing these questions— “Hello!” pops out another construct. “Hello!” Defect responds. “My name is Flaw!”

Resolving Bugs epoch artwork
LockedAct 3 clearFlourish2Potion wave

Resolving Bugs

Beat Act 3 with the Defect to reveal this Epoch.

Unlocks potions: Focus Potion, Essence of Darkness, Potion of Capacity.

The Defect is still curious.

Focus PotionEssence of DarknessPotion of Capacity
Story beat

Defect and Flaw fast became friends and exited the Scrapyard; it was sad there. They return to the Spire’s mid floors and are met with a MASSIVE BUG INFESTATION!! The pair get to work in an attempt to reduce the bugs to a reasonable level.

Ooh Shiny! epoch artwork
LockedAscension 1Invitation6

Ooh Shiny!

Beat Ascension 1 with the Defect to reveal this Epoch.

Beat Ascension 1 with the Defect to reveal this Epoch.

Story beat

The Defect entered a disorderly chamber filled with treasures, trinkets, weapons, exotic animals, art pieces, books, and all manner of junk and doodads. The amount of disorder and information is overwhelming for the poor Defect’s processing core. “Outta tha way!” Shouts a megafaunal humanoid riding a threat-level: 9 reptile, but then stops in its tracks and turns to the Defect with a strange grin. “I've got somethin' for ya!”

Confrontation epoch artwork
LockedElite milestoneFlourish3

Confrontation

Kill 15 Elites with the Defect to reveal this Epoch.

Kill 15 Elites with the Defect to reveal this Epoch.

Story beat

They confronted the source of the worst bugs: A toxic wasp colony residing in triangular nests. PYEEEEWWWW!! The Defect empties its energy reserves and tears the hexapolis wide open! The Flaw fires a salvo of laser pulses to keep the cloud of stinging retaliation at bay! It's not enough.

Laser Beams epoch artwork
LockedBoss milestoneBlight2

Laser Beams

Kill 15 Bosses with the Defect to reveal this Epoch.

Kill 15 Bosses with the Defect to reveal this Epoch.

Story beat

The Defect punctured the Heart with a magnificently charged BEEEAAAAM!! Mission accomplished...? Damage Sustained: <CRITICAL> Next Objective: Relocate to Scrapyard for evaluation.

World Track

Tales from the Spire

World-side unlocks that open alternate content and event paths.

0/6
Orobas epoch artwork
LockedRoster passFlourish0

Orobas

Play a run with every character to reveal this Epoch.

Unlocked Ancient: Orobas.

Unlocked Ancient: Orobas, Living Rainbow, may be swimming around in the second Act...

Story beat

Attracted by the now burning Spire, Orobas’ curiosity was piqued. “Blight gone!! Why gone! Safe to enter!? Orobas enters!!!”

The Daily epoch artwork
LockedRoster finishInvitation6

The Daily

Play a single run with all characters and beat Act 3 to reveal this Epoch.

Unlocked game mode: Daily.

You can now play a randomized challenge once a day.

Story beat

A being of immense power exercises his mastery of form and space once a day, shifting the very nature of the Spire.

Darv epoch artwork
LockedAncient rosterInvitation4

Darv

Encounter all other Ancients to reveal this Epoch.

Unlocked Ancient: Darv.

Unlocked Ancient: Darv, The Hoarder, will now show up in your future runs...

Story beat

“Spire’s reopened eh? More treasures for my collection!” Darv smelled riches in the air and entered the Spire on his trusty steed.

Cultists epoch artwork
LockedScore unlockFlourish1

Cultists

Unlock by accumulating score.

Unlocked event: .

Unlock by accumulating score.

Story beat

“Caw... Caw caw!!” Such a humiliating defeat... their places of worship and sacrifices desecrated over and over by ruinous invaders. Has Mazaleth forsaken us? Food within the Spire has become scarce as the bug population surges. The Flock escape to the lower rungs of the Spire and scrape by on seaweed and sewer critters.

Buy Something! epoch artwork
LockedScore unlockBlight1

Buy Something!

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

Currency was invented! Desperate times call for desperate measures... and desperate measures cost Gold! Spend that Gold to acquire a morsel of food, the sharpest of daggers, or a fashionable hat!! Buy something! Approach any blue-clothed merchant on a green rug, and you'll be treated to a fantastic shopping experience. We don't turn away anybody! (Disclaimer: This Epoch description was paid for by Merchant)

Underdocks epoch artwork
LockedScore unlockInvitation1

Underdocks

Unlock by accumulating score.

Unlocked the Underdocks, an alternate Act 1.

A fetid stench emanates from the grate leading to the Underdocks.

Story beat

Once a source of clean water for all the Spire, the Underdocks falls into disrepair. Aggressive sea creatures emerged from its depths, making a home in the maze-like passages.

World Track

Magnum Opus

Broad world progression and score-driven timeline beats.

0/9
Seeds epoch artwork
LockedThree clearsSeeds0

Seeds

Beat Act 3 three times to reveal this Epoch.

Unlocked game mode: Custom.

You can now climb the Spire through customizable runs and seeds.

Story beat

Enamored by the growth and stability of flora and fauna, the Architect spends decades researching and refining them... And so, at last, the penultimate creation— “The Ancient Seeds” are complete! The seeds which turned out to be failures, “The Mistakes”, were placed in a heavy coffer and hurled into the ocean’s depths.

Consequences epoch artwork
LockedScore unlockBlight0

Consequences

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

The Blight takes hold of the comatose Architect and its poison amplifies! It forms a symbiotic relationship with Neow’s Tree and it hungered to grow and grow. The other Ancients capture the culprit as the Blight ravages the land. They imprison Neow and take shelter from the now unstoppable Blight.

Preon epoch artwork
LockedScore unlockPrehistoria0

Preon

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Unlock by accumulating score.

Story beat

A void of nothingness. But then, the world came into existence! It churned about and molded itself to “That which tells stories.” Along this journey lay a planet named Preon, a mere speck in this universe. They say that a great story about a Spire took place there.

Scribbles epoch artwork
LockedScore unlockPrehistoria1

Scribbles

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Unlock by accumulating score.

Story beat

On this quiet planet, Beasts of Imagination began to dot the world. They roam the lands in this time of simple, gleeful violence. Countless ways to kill, to feed, and proliferate are suggested. Colonies, hives, groups, and schools ebb and flow into the nooks and crannies of Preon.

The Architect epoch artwork
LockedScore unlockPrehistoria2

The Architect

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Unlock by accumulating score.

Story beat

Too many Beasts of Imagination began to populate Preon and things aren’t simple and fun anymore. The creatures didn’t make sense. The monsters don’t follow logic. Maybe there needs to be one which can create, destroy, and control this mess? An entity with its own imagination and will? Let’s Imagine such a being.

The Spire epoch artwork
LockedScore unlockBlight1

The Spire

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Unlocked event: .

Unlock by accumulating score.

Story beat

Its roots no longer able to draw nourishment from Preon, the Ancient Trees began to wither and die... the once beautiful forests surrender to the weight of eternity. Even Neow’s Tree loses its branches and lush foliage. The last tree is no tree at all. They give it a name.

Traitors epoch artwork
LockedScore unlockSeeds2

Traitors

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

One of the many Ancients, Neow, grew jealous of the awe-inspiring will of the Architect. She confided with a like-minded sibling and together they created a most potent concoction. The Blight.

Ancients epoch artwork
LockedScore unlockSeeds1

Ancients

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Unlock by accumulating score.

Story beat

The Ancient Trees are not all the same. Each individual tree is shaped by its surroundings. Some are stout and bushy while others are gnarled and knotted. When fully mature, a manifestation of its immense power is born within. An Ancient.

Slumber epoch artwork
LockedScore unlockSeeds3

Slumber

Unlock by accumulating score.

Unlock by accumulating score.

Story beat

Neow excitedly presented the Architect with a potent tea she had been working on since his prior visit. “This... will help... ..you sleep.....”

FAQ

The usual mistakes are simple: clearing the browser and expecting the checklist to stay, forgetting to hide mystery slots, or mixing reward waves with pure story beats.

Does this tracker save my progress?

Yes. The checklist is saved in local browser storage on this device, so your marks stay between visits unless you clear browser data.

Why are some slots marked as mystery?

A few timeline slots still use intentionally vague names or descriptions. Keep them visible if you want the full board, or hide them to focus on the practical checklist.

What does a potion reward wave mean here?

Some Epochs open new potion rewards. Those cards are tagged so you can jump straight from the timeline to the potion pool they affect.

Can I track only one character at a time?

Yes. Use the story line filter for a single character lane, then switch the status filter to locked only if you only care about unfinished steps.