Survival Lab
Item Effect Simulator
Stack items, forecast mood, health, and metabolism shifts, and spot risky combinations before you commit in Pathologic 3.
Items with effects
48
Health restoratives
3
Metabolism modifiers
22
Baseline & Goal
Set your current state and the target intensity you want to hit.
Use 50 for neutral. Lower skews detached, higher skews intense.
Hard cap at 100. Red flags when below 30.
Negative slows you down; 120+ is extreme stimulation.
Aim for 40–60 when unsure.
Item Library
Search items with measurable effects. Add them to simulate a stack.
BachelorBrew
Injection window -50 to -80
No documented mood shift. Use health/metabolism values for simulation.
BachelorBrew
Injection window -50 to -80
No documented mood shift. Use health/metabolism values for simulation.
Bromide
Injection window 8 to 10
No documented mood shift. Use health/metabolism values for simulation.
Bromide
Injection window 10 to 25
Tends to calm intensity. Log mood delta if you know the exact shift.
Camphor
Injection window -4 to -10
No documented mood shift. Use health/metabolism values for simulation.
Camphor
Injection window -5 to -5
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Katver
Injection window 80 to 110
No documented mood shift. Use health/metabolism values for simulation.
Katver
Injection window 80 to 110
No documented mood shift. Use health/metabolism values for simulation.
Coffe
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Relaxant
Injection window 15 to 95
No documented mood shift. Use health/metabolism values for simulation.
Relaxant
Injection window 15 to 95
No documented mood shift. Use health/metabolism values for simulation.
SteppeBubyldak
Injection window -15 to -95
No documented mood shift. Use health/metabolism values for simulation.
SteppeBubyldak
Injection window -10 to -95
No documented mood shift. Use health/metabolism values for simulation.
Etorphine
Injection window 10 to 15
No documented mood shift. Use health/metabolism values for simulation.
Etorphine
Injection window -10 to -25
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Health_Handicraft
Health +25
No documented mood shift. Use health/metabolism values for simulation.
Health_HealingCream
Health +100
No documented mood shift. Use health/metabolism values for simulation.
Health_Pharmaceutical
Health +50
No documented mood shift. Use health/metabolism values for simulation.
KhatangherHeart
Injection window -75 to -105
No documented mood shift. Use health/metabolism values for simulation.
KhatangherHeart
Injection window -75 to -105
No documented mood shift. Use health/metabolism values for simulation.
Meradorm
Injection window 10 to 35
No documented mood shift. Use health/metabolism values for simulation.
Meradorm
Injection window 10 to 35
Tends to calm intensity. Log mood delta if you know the exact shift.
Morphine
Injection window 20 to 40
No documented mood shift. Use health/metabolism values for simulation.
Morphine
Injection window 15 to 35
Tends to calm intensity. Log mood delta if you know the exact shift.
Morphine_Strong
Injection window 40 to 60
No documented mood shift. Use health/metabolism values for simulation.
Morphine_Strong
Injection window 25 to 80
Tends to calm intensity. Log mood delta if you know the exact shift.
OdongMixture
Injection window -60 to -85
No documented mood shift. Use health/metabolism values for simulation.
OdongMixture
Injection window -60 to -85
No documented mood shift. Use health/metabolism values for simulation.
Sedative
Injection window 15 to 40
No documented mood shift. Use health/metabolism values for simulation.
Sedative
Injection window 15 to 40
Tends to calm intensity. Log mood delta if you know the exact shift.
Stimpack
Injection window 60 to 95
No documented mood shift. Use health/metabolism values for simulation.
Stimpack
Injection window 60 to 95
No documented mood shift. Use health/metabolism values for simulation.
Stimulant
Injection window -5 to -45
No documented mood shift. Use health/metabolism values for simulation.
Stimulant
Injection window -5 to -45
No documented mood shift. Use health/metabolism values for simulation.
Strychnin
Injection window -18 to -40
No documented mood shift. Use health/metabolism values for simulation.
Strychnin
Injection window -15 to -35
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Strychnin_Strong
Injection window -38 to -60
No documented mood shift. Use health/metabolism values for simulation.
Strychnin_Strong
Injection window -30 to -55
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Swevery
Injection window -28 to -62
No documented mood shift. Use health/metabolism values for simulation.
Swevery
Injection window -40 to -70
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Tabacco
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Taurine
Injection window -7 to -15
No documented mood shift. Use health/metabolism values for simulation.
Taurine
Injection window -5 to -15
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Tvirin
Tends to heighten intensity. Add a mood delta if you expect a noticeable push.
Valeriana
Injection window 5 to
No documented mood shift. Use health/metabolism values for simulation.
Valeriana
Injection window 5 to
Tends to calm intensity. Log mood delta if you know the exact shift.
WhiteWhip
Injection window 30 to 62
No documented mood shift. Use health/metabolism values for simulation.
WhiteWhip
Injection window 40 to 70
Tends to calm intensity. Log mood delta if you know the exact shift.
Planned Stack
Adjust quantities and optional mood impact to mirror your intended use.
Total health change0
Total metabolism change0
Manual mood change0
🎯
No items added
Add items from the library to simulate their combined impact.
Simulation Results
Final state after applying the planned stack.
Mood
50
Balanced
A neutral emotional state where neither extreme dominates
Health
80
Safe for routine movement and light fights.
Metabolism
60
Comfortable pace for exploration.
Next actions
Hit your target mood
Use Camphor (+10 mood, cost: 1). Alternatives: Tabacco, Coffe
Keep efficiency high
Stack is efficient. Keep an eye on inventory cost and avoid redundant pills.
Total cost
0 coins for all selected items
Planning Notes
Guidance pulled from the mood system data.
Monitor Your State
Pay attention to visual indicators on the HUD showing your current emotional position
Plan Ahead
Before important interactions, adjust your state to the optimal range for that activity
Avoid Extremes
Both ends of the spectrum have severe penalties - aim for moderate ranges
Use Environment
Strategically use locations and activities to shift your emotional state
Balance is Key
The middle range (40-60) is safe for most situations if unsure
Time Matters
Rest naturally restores balance - use sleep strategically when too extreme
