How to Use Rupture Survival Checklist
Track pre-, exit-, and post-rupture tasks with timer-aware priorities.
Rupture survival
Keep the core vitals stable, pack the right consumables, and line up post-event targets without guessing. The checklist adapts by rupture stage and reads your saved timer slot automatically.
Timer snapshot
Save a slot in the rupture timer to sync countdowns.
Countdown
--:--:--
Time to warning
--
Resource window
10 min
Track pre-, exit-, and post-rupture tasks with timer-aware priorities.
Readiness score
Toggle rupture stage to reprioritize tasks. Completion saves locally so you can resume mid-cycle.
Tasks done
0 / 8
Time to warning
--
Unblocked window
Resource window pending
Checklist
Toggle completion to keep the score honest.
Before rupture
At exit
Post-event window
Vitals
Data pulled from survival and environmental attributes.
Character energy reserves, replenished through eating
Character health points, death occurs when reaching 0
Character hydration level, requires regular water intake
Oxygen needed for breathing, depletes rapidly in low-oxygen environments
Equipment corrosion level, affects equipment durability
Accumulated radiation level, causes continuous damage when too high
Character body temperature, extreme values cause damage
Accumulated toxins in body, requires antidotes to remove
High-utility ingredients
Sorted by how many crafting recipes they unlock.
Appears in 7 recipes
Appears in 7 recipes
Appears in 7 recipes
Appears in 5 recipes
Appears in 4 recipes
Stack-smart consumables
Consumables sorted by stack size for long routes.
Eat for effects. Heal 35 HP. Remove 30 Toxicity. Remove all positive effects.
Eat for effects. Remove 100 Toxicity. Remove all positive effects.
Eat for effects. Heal 60 HP. Remove 40 Toxicity. Remove all positive effects.
Eat for effects. Gain 50 Hydration.
Eat for effects. Stops natural Hydration loss. Lasts 60 min. Gain 45 Toxicity.
Eat for effects. Gain 100 Hydration.
Post-rupture window
Pulled from the shared reminder set used by the timer.
Let the surface cool
Give the scorch layer a brief moment to settle before sprinting out so temperature spikes do not clip your health pool.
Hit the opened caves first
Rupture burns away the vine seals; underground entrances stay open for a short window while temperatures normalize.
Secure the haul at base
Dump materials and recharge before the next cycle instead of risking a wipe on the return trip.