Rupture survival

Survival checklist synced with your timer

Game Version: Hotfix 0.1.2 (Updated: Jan 17, 2026)

Keep the core vitals stable, pack the right consumables, and line up post-event targets without guessing. The checklist adapts by rupture stage and reads your saved timer slot automatically.

Vitals tracked: 8Consumables indexed: 55 Window after rupture: 10 min

Timer snapshot

No timer slot found

Save a slot in the rupture timer to sync countdowns.

Countdown

--:--:--

Time to warning

--

Resource window

10 min

How to Use Rupture Survival Checklist

Track pre-, exit-, and post-rupture tasks with timer-aware priorities.

Readiness score

Stage-aware prep tracker

Toggle rupture stage to reprioritize tasks. Completion saves locally so you can resume mid-cycle.

0%At risk

Tasks done

0 / 8

Time to warning

--

Unblocked window

Resource window pending

Checklist

Pre-, exit-, and post-rupture priorities

Toggle completion to keep the score honest.

Before rupture

  • Water, calories, oxygen covered

    Note: Hydration, Calories, and Oxygen attributes sit at 100+ when the run starts.

    Priority: 3 pt
  • Temperature and radiation plan

    Note: Plan a buffer for Temperature and Radiation spikes before leaving safe shelter.

    Priority: 2 pt
  • Pack flexible consumables

    Note: Carry multi-recipe ingredients like Hydrobulb, Polufruit to adapt mid-run.

    Priority: 2 pt
  • Timer slot confirmed

    Note: Last rupture time and cycle length are saved in the timer for alerts.

    Priority: 2 pt

At exit

  • Stash route set

    Note: Plan a drop-off route before the warning window so the haul is banked safely.

    Priority: 2 pt
  • Return fits the warning buffer

    Note: Travel time back to base is shorter than the saved warning buffer.

    Priority: 3 pt

Post-event window

  • Post-rupture window targets

    Note: Pick the first cave or cache targets to hit while temperatures normalize.

    Priority: 2 pt
  • Deposit before next cycle

    Note: Unload and recharge before the next cycle begins.

    Priority: 2 pt

Vitals

Attributes that fail runs

Data pulled from survival and environmental attributes.

  • Calories

    Character energy reserves, replenished through eating

    Range: 100 → 120
  • Health

    Character health points, death occurs when reaching 0

    Range: 100 → 100
  • Hydration

    Character hydration level, requires regular water intake

    Range: 100 → 120
  • Oxygen

    Oxygen needed for breathing, depletes rapidly in low-oxygen environments

    Range: 80 → 100
  • Corrosion

    Equipment corrosion level, affects equipment durability

    Range: 0 → 10
  • Radiation

    Accumulated radiation level, causes continuous damage when too high

    Range: 0 → 10
  • Temperature

    Character body temperature, extreme values cause damage

    Range: 0 → 400
  • Toxicity

    Accumulated toxins in body, requires antidotes to remove

    Range: 0 → 100

High-utility ingredients

Multi-recipe inputs to pack

Sorted by how many crafting recipes they unlock.

  • Hydrobulb

    Appears in 7 recipes

    Flexible
  • Polufruit

    Appears in 7 recipes

    Flexible
  • Prickler

    Appears in 7 recipes

    Flexible
  • Purplant

    Appears in 5 recipes

    Flexible
  • Glowcap

    Appears in 4 recipes

    Flexible

Stack-smart consumables

Packable items with high stacks

Consumables sorted by stack size for long routes.

  • Antidote Fluid

    Eat for effects. Heal 35 HP. Remove 30 Toxicity. Remove all positive effects.

    Stack 100
  • Antidote Gel

    Eat for effects. Remove 100 Toxicity. Remove all positive effects.

    Stack 100
  • Antidote Shards

    Eat for effects. Heal 60 HP. Remove 40 Toxicity. Remove all positive effects.

    Stack 100
  • Aqua Bar

    Eat for effects. Gain 50 Hydration.

    Stack 100
  • Aqua Block Capsules

    Eat for effects. Stops natural Hydration loss. Lasts 60 min. Gain 45 Toxicity.

    Stack 100
  • Aqua Chew

    Eat for effects. Gain 100 Hydration.

    Stack 100

Post-rupture window

Targets before the cycle resets

Pulled from the shared reminder set used by the timer.

high

Let the surface cool

Give the scorch layer a brief moment to settle before sprinting out so temperature spikes do not clip your health pool.

pre-exit
critical

Hit the opened caves first

Rupture burns away the vine seals; underground entrances stay open for a short window while temperatures normalize.

  • Quartz clusters
  • Glowcap spores
  • War Bonds caches
  • LEM data shards
post-event
medium

Secure the haul at base

Dump materials and recharge before the next cycle instead of risking a wipe on the return trip.

post-event