Hard Head
InitialIgnores debuffs from injuries and cannot be downed while injured.

Complete Guide · 2025
Tank / injury specialist
Values come from in-game data. Missing entries are not exposed in the dataset.
Initial abilities are available at start; others unlock through training/story progression.
Ignores debuffs from injuries and cannot be downed while injured.
On calls with fewer than 4 slots, creates a personal slot so he can join.
When injured, gains +2 Combat, +2 Vigor and reduced rest time.
Step-by-step plans tailored to this hero’s kit.
Stay slightly injured to keep Harder Head active.
Best with: Malevola (sustain), Golem (stat flex to cover missing mobility)
Use Squeeze In to bypass slot caps on tight missions.
Best with: Prism (clone the carry), Invisigal (fast clear while he soaks)
Heal to safe range but keep a small injury to maintain Harder Head bonus during combat-focused chains.
Yes—if the call has fewer than four slots, he creates an exclusive slot for himself.
Let him soak injuries—Hard Head prevents downed status.
Use Squeeze In to bypass slot limits on cramped calls.
Keep him active when injured to benefit from Harder Head stat boosts.
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