⚡ Special Ability Quick Reference
Quick lookup for all character special abilities, their trigger conditions, and effects.
Blonde Blazer
Ideal team leader for high-difficulty missions. Maximizes team synergy and overall success rate. Balanced stats make her versatile for all mission types.
Coupé
Works well with mobile teams. Positioning bonuses stack with tactical advantages. Use Pirouette for risky high-reward missions.
Flambae
Use in mission sequences for escalating bonuses. Keep the streak going for maximum benefit. Supernova unlocks extreme power but requires careful play to avoid catastrophic failure.
Golem
Maximize effectiveness with larger teams via Diamond in the Rough, or send solo with Spread Thin for extreme stat scaling. Found Himself provides ultimate flexibility.
Invisigal
Perfect for stealth and infiltration missions. Send solo to maximize Lone Wolf effectiveness, or use Wolf Pack for team XP farming.
Malevola
Essential for risky missions. Keep her fatigue low to use Life Trade frequently. Life Trade Visions provides tactical advantage for mission planning.
Phenomaman
Unmatched for diplomatic missions. His reputation precedes him. NEVER send on risky missions - depression kills efficiency. Highest total stats (23) for massive XP gains.
Prism
Great for diplomatic or deceptive missions. The illusions create tactical advantages. Perfect Copy doubles team effectiveness.
Punch Up
Reliable for missions where failure is not an option. Guaranteed to see it through. Harder Head synergizes with risky missions.
Sonar
Sonar's stat-swapping provides extreme versatility. Plan missions 2 calls ahead to leverage the right stat configuration. Essential for mixed-requirement missions.
Waterboy
Essential for long mission sequences. Reduces team fatigue accumulation. Eager Super Sponge provides significant stat boosts.
📖 Ability Trigger Types
Solo Mission
Ability activates when character is sent alone on a mission
Team Mission
Ability activates when character is part of a team (2+ characters)
Combo
Ability activates with specific team compositions or conditions
Passive
Ability is always active, no special trigger needed
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