✅ Available
S
💖
Best for:
LeadershipRescueInvestigation
Synergies:
phenomamaninvisigalcoupeprism
📋 View Details
✅ Strengths
- Balanced stats (3/3/3/3/3) - versatile for all mission types
- Flight ability reduces travel time significantly
- Invulnerability makes her reliable for dangerous missions
- Strong leadership synergy in team compositions
- Romance path adds deep narrative value
⚠️ Weaknesses
- No stats above 3 - not specialized for any single task
- Choosing romance locks out other paths
- Not as fast as Phenomaman or Invisigal
- Requires team support for optimal performance
⚡ Abilities
Primary: Flight
Can fly, reducing travel time significantly
Secondary: Invulnerability
Cannot be downed in dangerous missions
Passive: Leadership Bonus
Boosts team morale and coordination
🎯 Recommended Build
Balanced Leader BuildOptimal all-around build for maximum versatility
Priority: Mobility → Combat → Intellect → Charisma
✅ Available
A
Best for:
TheftAerial CombatMobility
Synergies:
invisigalblonde_blazerprism
🔒Available from Episode 1. Flight license unlockable in Episode 3.
📋 View Details
✅ Strengths
- High Combat (4), up to 5-7 with En Pointe
- Mechanical wings for unique aerial mobility
- Pirouette retry prevents failures
- En Pointe flexibility (Combat OR Mobility)
- Dagger expertise - precision combat
- Good relationship with team members
⚠️ Weaknesses
- MUST unlock flight in Episode 3 for max value
- Low Charisma (1) - avoid social missions
- En Pointe requires specific positioning
- Doesn't like weapons being borrowed without permission
- Lower raw stats than S-tier heroes
⚡ Abilities
Primary: En Pointe (Basic)
On calls with 2+ slots, gains +1 Combat in slot 1 or +1 Mobility in slot 2
Secondary: À la Seconde (Upgraded)
Enhanced version: +3 Combat in slot 1 OR +3 Mobility in slot 2
Passive: Pirouette
Can retry failed missions once
🎯 Recommended Build
Aerial Assassin BuildMaximize aerial mobility and precision strikes
Priority: Mobility → Combat → Intellect
✅ Available
C
Best for:
Endurance MissionsSocial MissionsSupport Role
🔒Unknown - possibly story-dependent
📋 View Details
✅ Strengths
- Highest vigor (5) for extreme endurance
- High charisma (4) for social missions
- Support role capabilities
⚠️ Weaknesses
- Lowest combat (1) in game
- Very limited offensive capabilities
- Unclear unlock conditions
⚡ Abilities
Primary: Moisture Control
Water-based abilities for support
✅ Available
B
Best for:
Fire-relatedCombatDestruction
Synergies:
golemcoupelightningstruckprism
🔒Episode 7 tracker mission (Refinery Rescue). Unlocked via Episode 7 tracker mission.
📋 View Details
✅ Strengths
- On Fire stacks infinitely (no cap)
- Supernova = MAX stats (10/10/10/10/10) after 2 wins
- High mobility when stacked
- Unique fire manipulation abilities
- Removes rest timer after failures
⚠️ Weaknesses
- ONE failure resets ALL On Fire stacks
- Supernova fail = DOWNED (out of rotation)
- Hot-headed personality creates team conflicts
- Requires perfect play for value
- Can cause diplomatic issues
⚡ Abilities
Primary: On Fire
After each successful call, gains +1 Combat and +1 Mobility. Stacks indefinitely until failure.
Secondary: Supernova
After two consecutive successes, Combat and Mobility stats are set to MAX and rest time is removed
🎯 Recommended Build
Pyromaniac BuildMaximize fire damage and momentum stacking
Priority: Combat → Mobility → Charisma
✅ Available
B
Best for:
InvestigationPuzzlesIntellect-Heavy Missions
🔒Unknown - possibly story-dependent
📋 View Details
✅ Strengths
- Highest intellect (5) among non-transformation heroes
- Excellent for investigation missions
- Unique archaeological knowledge
⚠️ Weaknesses
- Lowest mobility (1) limits mission types
- Lowest vigor (1) - very fragile
- Poor physical stats overall
⚡ Abilities
Primary: Ancient Wisdom
Enhanced investigation and puzzle-solving abilities
✅ Available
A
Best for:
DefenseRescueHeavy Lifting
Synergies:
phenomamanflambaeinvisigal
🔒Available from Episode 1
📋 View Details
✅ Strengths
- Highest durability in the game (4 vigor)
- Spread Thin: Solo in 4-slot mission = 2x stats
- Magical construct - unique resilience
- Peace-loving personality - good for team morale
- Enjoys poetry and basketball - culture bonus
⚠️ Weaknesses
- Large size - difficulty squeezing through doors
- Lower mobility (1)
- Not optimal for stealth missions
- Limited offensive capabilities
⚡ Abilities
Primary: Spread Thin
Expands to fill empty slots, increasing stats by 25% per empty slot, up to 200%
Secondary: Diamond in the Rough
On calls with 2+ slots, some slots grant +2 to one stat and -1 to others
🎯 Recommended Build
Immovable Object BuildMaximum durability and defensive capabilities
Priority: Vigor → Charisma → Combat
✅ Available
A
💖
Best for:
TheftStealthInvestigation
Synergies:
coupesonarflambaegolem
📋 View Details
✅ Strengths
- Best stealth specialist in the game
- Lone Wolf: Massive time savings on solo missions (-50% time)
- Wolf Pack: Double XP when training heroes (2x multiplier)
- Ear to the Ground: Mission intel before dispatch
- Deep character development in Episode 7
⚠️ Weaknesses
- Asthmatic - limits breath-holding invisibility
- Lower combat stats compared to combat specialists
- Lone Wolf bonus lost in team missions
- Lower charisma (1) - avoid social missions
- Episode 7 confession can derail romance if handled poorly
⚡ Abilities
Primary: Lone Wolf
When sent alone, reduces travel time and call completion time by 50%
Secondary: Wolf Pack
All heroes on calls with Invisigal receive 2x XP rewards
Passive: Ear to the Ground
Reveals number of slots and crime type for certain missions before they happen
🎯 Recommended Build
Stealth Master BuildMaximize stealth and investigation capabilities
Priority: Mobility → Intellect → Combat → Vigor
✅ Available
A
Best for:
Speed MissionsElectric-based MissionsMixed Combat
Synergies:
phenomamanflambaemalevola
🔒Story-dependent (exact conditions unclear)
📋 View Details
✅ Strengths
- High mobility (4) for speed missions
- Balanced intellect and combat (3/3)
- Lightning abilities provide unique combat options
- Good for mixed mission types
⚠️ Weaknesses
- Not specialized enough for top tier
- Lower vigor (2) limits tankiness
- Availability unclear (may be story-dependent)
⚡ Abilities
Primary: Electric Discharge
Lightning-based attacks with area effect
Secondary: Speed Force
Enhanced movement speed in combat
✅ Available
B+
💖
Best for:
Melee CombatDuelingIntimidation
Synergies:
phenomamanlightningstruckflambaepunch_up
🔒Available from Episode 1
📋 View Details
✅ Strengths
- Life Trade heals prevent hero downtime
- +Charisma/+Vigor buff stacks over episode
- Demon heritage - unique abilities
- Broadsword mastery
- Great for consecutive mission arcs
⚠️ Weaknesses
- Can't heal herself
- B-tier stats not competitive late-game
- Healing less valuable in single missions
- Falls off Episodes 6-8 (power > sustain)
- Not essential for any ending
⚡ Abilities
Primary: Life Trade
Heals injured teammates (+2 HP) and gains +1 Charisma or +1 Vigor per heal (stacking)
Secondary: Demon Heritage
Half-demon abilities provide unique combat advantages
🎯 Recommended Build
Demon Duelist BuildLeverage demon heritage and sword mastery with healing support
Priority: Combat → Charisma → Vigor
✅ Available
C
Best for:
Endurance MissionsNature-based Missions
🔒Unknown - possibly story-dependent
📋 View Details
✅ Strengths
- Highest vigor (5) for extreme endurance
- Plant-based abilities unique niche
- Good mobility (3)
⚠️ Weaknesses
- Low combat (2)
- Low intellect (2)
- Lowest charisma (1)
- Very limited in non-nature missions
⚡ Abilities
Primary: Plant Growth
Controls plant life for various effects
✅ Available
S+
💖
Best for:
CombatRescueExtreme Difficulty
Synergies:
blonde_blazergolemlightningstruckprism
🔒Choose Phenomaman over Water Boy in Episode 3 (permanent choice)
📋 View Details
✅ Strengths
- Highest raw combat power (7 combat)
- Supersonic flight for extreme mobility
- 2-second rest time (fastest in game)
- Alien physiology - unique advantages
- Essential for extreme difficulty missions
- Highest total stats (23) for massive XP gains
⚠️ Weaknesses
- Poor social skills and human understanding
- Romance path very complex and difficult
- Depression mechanic: 45s rest on ANY failure
- Cannot be upgraded (un-upgradable stats)
- Choosing him over Water Boy in Episode 3 has tradeoffs
⚡ Abilities
Primary: Maxed Physical Stats
Has ridiculously high physical stats but cannot be upgraded
Secondary: Supersonic Flight
Flies at supersonic speeds, extremely fast mission completion
Passive: Easily Depressed
Only needs 2 seconds rest normally, but becomes depressed (45s rest) if any call fails
🎯 Recommended Build
Max Power BuildCannot upgrade - already at maximum physical stats
Priority: Combat → Mobility → Vigor
✅ Available
A
Best for:
Team CompositionsBoss FightsMulti-Slot Missions
Synergies:
sonarflambaeblonde_blazerphenomaman
🔒Available from Episode 1
📋 View Details
✅ Strengths
- Perfect Copy = FREE 4th hero in 3+ slot missions
- High Combat (4) + Charisma (4) = versatile
- Synergy with powerhouses (Sonar, Coupe, Flambae)
- Reliable (no RNG or failure penalties)
- Available from Episode 1
⚠️ Weaknesses
- Requires good teammate to LEFT for max value
- Less effective in 2-slot missions
- Positioning-dependent (must plan lineup)
- No unique stat above 4
- Low mobility and vigor
⚡ Abilities
Primary: Perfect Copy
Duplicates an adjacent hero with full stats (100% copy)
Secondary: Doppelganger
Creates illusion of hero to left, fills empty slot
🎯 Recommended Build
Master Duplicator BuildMaximize duplication synergy
Priority: Combat → Charisma → Intellect
✅ Available
B
Best for:
Tank RoleDangerous MissionsInjury Uptime
Synergies:
coupemalevolaflambae
🔒Available from Episode 1
📋 View Details
✅ Strengths
- Hard Head = no debuffs/can't be downed
- Harder Head: +2 Combat, +2 Vigor when injured
- Incredible durability (4 vigor + injury buff)
- Voiced by Jacksepticeye
- Counter-intuitive injured playstyle
⚠️ Weaknesses
- Low mobility (1)
- Low intellect (1)
- Requires being injured for optimal performance
- Not meta for most mission types
⚡ Abilities
Primary: Hard Head
Cannot be downed or receive debuffs
Secondary: Harder Head
While injured, receives +2 Combat and +2 Vigor, and reduces rest time
🎯 Recommended Build
Injury Tank BuildMaximize injury uptime for stat bonuses
Priority: Vigor → Combat → Charisma
✅ Available
S
Best for:
InvestigationReconnaissanceMixed Requirements
Synergies:
malevolaprismblonde_blazer
🔒Episode 7 tracker mission (Docks Rescue) - requires high speed, low endurance. Difficulty: Hard. Failure causes permanent depression.
📋 View Details
✅ Strengths
- Highest intellect hero (4 base)
- Stat-swapping provides extreme versatility
- Unique transformation mechanic
- S-tier performance when mastered
- Self-sufficient (doesn't need specific teammates)
⚠️ Weaknesses
- Story-dependent unlock (not available early)
- Instincts requires planning 2 missions ahead
- Can accidentally send with wrong stat if not tracking
- Complexity not beginner-friendly
- Unlock conditions unclear for new players
⚡ Abilities
Primary: Instincts (Random Transformation)
When randomly transforming, stats swap until the next call: Intellect ↔ Combat and Charisma ↔ Vigor
Secondary: Echolocation
Enhanced sensory abilities for reconnaissance
🎯 Recommended Build
Adaptive Specialist BuildPlan missions in pairs to leverage stat swaps
Priority: Intellect → Charisma → Mobility
✅ Available
D
Best for:
Pure Intellect/Charisma Missions Only
🔒Unknown - possibly NPC or easter egg
📋 View Details
✅ Strengths
- Max intellect (5)
- Max charisma (5)
- Extreme specialist
⚠️ Weaknesses
- ZERO combat (0) - cannot fight
- ZERO mobility (0) - cannot move
- ZERO vigor (0) - cannot take damage
- Literally cannot participate in most missions
⚡ Abilities
Primary: Collection
Unknown abilities
✅ Available
C
Best for:
Crowd ControlSocial MissionsNon-Combat
🔒Unknown - possibly story-dependent
📋 View Details
✅ Strengths
- High charisma (4) for social missions
- Crowd control capabilities
- Balanced mobility (3)
⚠️ Weaknesses
- ZERO vigor (0) - extremely fragile
- Cannot take any damage
- Limited combat capability
⚡ Abilities
Primary: Wind Manipulation
Crowd control via wind abilities
✅ Available
B+
Best for:
High-Risk CombatGlass Cannon Strategies
🔒Unknown - possibly story-dependent
📋 View Details
✅ Strengths
- Highest combat (5) for pure damage
- High mobility (4) for positioning
- Extreme damage output potential
⚠️ Weaknesses
- ZERO vigor (0) - cannot take hits
- Extremely fragile - one mistake = downed
- Very low intellect (1)
- High-risk playstyle not beginner-friendly
⚡ Abilities
Primary: Glass Cannon
Extreme offense, zero defense
✅ Available
D
Best for:
Very Easy MissionsChallenge Runs
🔒Choose Water Boy over Phenomaman in Episode 3 (permanent choice). Can also be unlocked via Episode 7 tracker mission.
📋 View Details
✅ Strengths
- Rapid Leveling - fastest growth potential
- Receives huge boost from Invisigal Wolf Pack
- Knows Robert is Mecha Man (unique Episode 5 dialogue)
- Meme value
- Challenge run appeal
⚠️ Weaknesses
- Worst starting stats in game (2/2/2/3/2)
- Causes frequent mission failures early game
- Eager Sponge auto-assigns randomly (sabotage)
- Never becomes truly powerful (caps around 5/6/5)
- 46% regret rate among choosers
⚡ Abilities
Primary: Eager Sponge
Auto-assigns and gains +1 to highest required stat of the call
Secondary: Eager Super Sponge
Upgraded to +3 to highest required stat
Passive: Rapid Leveling
Despite awful starting stats, levels up extremely quickly
🎯 Recommended Build
Late Game Carry (Optimistic)Leverage rapid leveling to eventually become viable
Priority: Combat → Mobility → Intellect