Endings Guide

Perfect Unity Ending

This ending track uses the Cond_Visi_Good_Final chain with romance outcome checks and dispatch outcome conditions referenced in Episode 8 logic.

Unlock Conditions

Condition groups referenced by the ending logic.

Primary condition group

  • Cond_Visi_Good_FinalComposite condition that gates the good final branch.
  • Cond_Visi_Good_WithOverrideAllows the good path when Var_Visi_Good_Override is set.
  • Cond_Visi_Good_CalculationChecks Var_RobertMentorCounter >= 40.

Key Choices (Story Flags)

Story flags surfaced in the condition checks.

  • Var_RobertMentorCounterNumber variable compared in Cond_Visi_Good_Calculation.
  • Var_Visi_Good_OverrideBoolean variable referenced by Cond_Visi_Good_WithOverride.
  • Var_Visi_Bad_OverrideBoolean variable compared in Cond_Visi_Good_Final.

Relationship Requirements

Relationship conditions tied to this ending track.

  • Cond_Romance_Ending_BlazerCompound condition nesting Cond_Romance_Blazer_Calculation, Cond_Romance_Visi_Calculation, and Cond_Shroud_Taunt_Both with boolean comparisons.
  • Cond_Romance_Ending_VisiWraps Cond_Romance_Visi_Calculation.
  • Cond_Romance_Blazer_Calc_Pre-ShroudOR expression that uses Var_104_Kissed_Blazer or Cond_Dated_Blazer_Didn_t_Backout.
  • Cond_Romance_Visi_Calc_Pre-ShroudEvaluates Var_Leaned_In.
  • Cond_Shroud_Taunt_BothAND expression combining Cond_Romance_Visi_Calc_Pre-Shroud and Cond_Romance_Blazer_Calc_Pre-Shroud.

Mission Success Requirements

Dispatch outcome checks associated with this ending.

  • Cond_Succeeded_Last_DispatchCompares Var_Failed_Last_Dispatch against a boolean literal.
  • Cond_Succeeded_Last_Dispatch_Cut_CoupeCombines boolean comparisons on Var_Failed_Last_Dispatch and Var_Cut_Sonar.
  • Cond_Succeeded_Last_Dispatch_Cut_SonarCombines Var_Failed_Last_Dispatch comparison with Var_Cut_Sonar.

Ending Media

Reference image aligned with this ending guide.

Dispatch ending artwork for the Perfect Unity route

Ending Video

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