Endings Guide
Disaster Ending
Disaster routing uses Cond_VisiBad-2Pulse, combining Var_Gave_Both_Pulses with a boolean comparison on Cond_Visi_Good_Final in Episode 8 logic.
Unlock Conditions
Condition groups referenced by the ending logic.
Primary condition group
- Cond_VisiBad-2PulseCombines Var_Gave_Both_Pulses with a false check on Cond_Visi_Good_Final.
- Cond_Visi_Bad_FinalNegates Cond_Visi_Good_Final to route the bad final branch.
Key Choices (Story Flags)
Story flags surfaced in the condition checks.
- Var_Gave_Both_PulsesBoolean variable referenced by Cond_VisiBad-2Pulse.
- Var_Visi_Bad_OverrideBoolean variable compared in Cond_Visi_Good_Final.
Relationship Requirements
Relationship conditions tied to this ending track.
- Cond_Romance_Ending_NoneCompares Cond_Romance_Ending_Visi and Cond_Romance_Ending_Blazer against boolean literals and combines the results.
Mission Success Requirements
Dispatch outcome checks associated with this ending.
- Cond_Failed_Last_Dispatch_Cut_CoupeAND expression combining Var_Cut_Sonar with Var_Failed_Last_Dispatch.
- Cond_Failed_Last_Dispatch_Cut_SonarAND expression combining Var_Cut_Sonar with Var_Failed_Last_Dispatch.
Ending Media
Reference image aligned with this ending guide.

Ending Video
Watch the ending video collection and Episode 8 walkthrough coverage.
Related Guides
Continue exploring with adjacent endings resources.
Keep Reading
Don't dead-end after Disaster
Move from this page into the next useful stop for Dispatch instead of bouncing after one click.
Apply It With Tools
Take the guide into a calculator or planner before you bounce.
Reference Pages
Open the database when you need exact stats, unlocks, or list data.