Endings Guide

Disaster Ending

Disaster routing uses Cond_VisiBad-2Pulse, combining Var_Gave_Both_Pulses with a boolean comparison on Cond_Visi_Good_Final in Episode 8 logic.

Unlock Conditions

Condition groups referenced by the ending logic.

Primary condition group

  • Cond_VisiBad-2PulseCombines Var_Gave_Both_Pulses with a false check on Cond_Visi_Good_Final.
  • Cond_Visi_Bad_FinalNegates Cond_Visi_Good_Final to route the bad final branch.

Key Choices (Story Flags)

Story flags surfaced in the condition checks.

  • Var_Gave_Both_PulsesBoolean variable referenced by Cond_VisiBad-2Pulse.
  • Var_Visi_Bad_OverrideBoolean variable compared in Cond_Visi_Good_Final.

Relationship Requirements

Relationship conditions tied to this ending track.

  • Cond_Romance_Ending_NoneCompares Cond_Romance_Ending_Visi and Cond_Romance_Ending_Blazer against boolean literals and combines the results.

Mission Success Requirements

Dispatch outcome checks associated with this ending.

  • Cond_Failed_Last_Dispatch_Cut_CoupeAND expression combining Var_Cut_Sonar with Var_Failed_Last_Dispatch.
  • Cond_Failed_Last_Dispatch_Cut_SonarAND expression combining Var_Cut_Sonar with Var_Failed_Last_Dispatch.

Ending Media

Reference image aligned with this ending guide.

Dispatch ending artwork for the Disaster route

Ending Video

Watch the ending video collection and Episode 8 walkthrough coverage.

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Related Guides

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