Endings Guide

Endings Comparison

Compare the story flags and condition groups referenced in each ending track.

Condition Overview

Each row shows the condition groups and flags referenced by the ending logic.

SignalPerfect UnitySuccessPartial SuccessFailureDisasterSecret
Primary condition groupCond_Visi_Good_FinalCond_VisiGood-2PulseCond_VisiGood-1PulseCond_Visi_Bad_FinalCond_VisiBad-2PulseCond_Gave_Both_Pulses_true_condition1
Pulse flag check-Var_Gave_Both_PulsesVar_Gave_Both_Pulses (boolean comparison)-Var_Gave_Both_PulsesVar_Gave_Both_Pulses
Good/Bad final gateCond_Visi_Good_FinalCond_Visi_Good_FinalCond_Visi_Good_FinalCond_Visi_Bad_FinalCond_Visi_Good_Final (boolean comparison)-
Override flagsVar_Visi_Good_Override / Var_Visi_Bad_OverrideVar_Visi_Good_Override / Var_Visi_Bad_OverrideVar_Visi_Good_Override / Var_Visi_Bad_OverrideVar_Visi_Bad_OverrideVar_Visi_Bad_Override-
Relationship checksCond_Romance_Ending_Blazer / Cond_Romance_Ending_VisiCond_Romance_Ending_NoneCond_Romance_Ending_NoneCond_Romance_Ending_NoneCond_Romance_Ending_NoneVar_104_Kissed_Blazer
Mission result checksCond_Succeeded_Last_DispatchCond_Succeeded_Last_DispatchCond_Succeeded_Last_DispatchCond_Failed_Last_Dispatch_Cut_CoupeCond_Failed_Last_Dispatch_Cut_CoupeCond_Succeeded_Last_Dispatch
Shroud outcome flagsCond_Shroud_Taunt_Both----Var_Robert_Killed_Shroud

Related Guides

Jump back to the ending tracks for deeper detail.

Keep Reading

Don't dead-end after Comparison

Move from this page into the next useful stop for Dispatch instead of bouncing after one click.