About This Site
I'm a LORT player who got tired of doing the same calculations over and over. After spending around 150 hours in the game, I kept finding myself tabbing out to manually compare weapon stats, estimate boss fight outcomes, and figure out which powerups to prioritize on each run.
So I built this toolset. Started with a simple attribute calculator, then gradually added more features as I kept running into situations where I wished I had better data.
The Tools
Attribute Calculator - Shows you exactly what you're getting when you invest points into STR, AGI, or INT. The game doesn't tell you that STR gives +2.4 health per point but also +0.18% physical damage, so I pulled those numbers and made them visible. Useful when you're at level 30 trying to decide where your next 10 points should go.
Equipment Database - All 920+ items searchable and filterable. Each entry shows base damage, scaling percentages, stat requirements, and where it drops from. The search works by name, damage type, rarity, or scaling attribute. When you find a Legendary weapon but can't remember if it scales better with AGI or INT, this answers that immediately.
DPS Calculator - Plug in your current stats and weapon to see actual damage output. The game shows base damage numbers but doesn't account for your attribute scaling or attack speed modifiers. This does. Particularly helpful when comparing a high-base-damage weapon with poor scaling versus a lower-damage weapon that scales perfectly with your build.
Boss Battle Simulator - Lets you test different loadouts against the 5 major bosses without burning through healing potions. Input your stats, select your weapon and powerups, and it'll estimate your clear time and survival chance. The Final Boss has 12,000 HP and hits for 250 damage - you need about 800 effective DPS to clear it in a reasonable timeframe.
Powerup Priority Guide - There are 621 powerups in this game, and you typically get 8-12 choices per run. Some synergize well (Physical Damage Boost + Attack Speed = massive DPS increase), others don't stack (multiple crit chance powerups have diminishing returns past 40%). This tool helps you identify which powerups work for your current build.
Equipment Compare - Side-by-side comparison of up to 3 weapons. Shows not just the stat differences but calculates which one performs better with your specific attribute distribution. A weapon with 200 base damage and 35% INT scaling might lose to a 180 base damage weapon with 45% INT scaling if you've invested heavily in intelligence.
Loot Calculator - Each boss and loot chest has different drop tables. This shows you the actual probabilities. The Ranger Boss has an 8% chance to drop Legendary items from the Map 1 loot table, while the Wizard Boss has 12% chance but from the Map 3 table which contains different items. Helps you farm efficiently.
Enemy Scaling Calculator - Enemy stats scale with map difficulty and your player level. A GoblinFighter on Map 1 has 150 HP, but the same enemy type on Map 4 has 380 HP and deals 60% more damage. This calculator shows you what to expect so you can adjust your gear accordingly.
How the Data Works
The numbers come from the game's internal data files. I wrote scripts to extract item stats, enemy health pools, damage formulas, and scaling curves. When the game updates, I re-run the extraction and update the database. Current data is from game version 1.2.5 (as of January 2026).
The calculators use the same formulas the game does. For example, the attribute scaling formula is: Final_Damage = Base_Damage × (1 + Attribute_Value × Scaling_Percentage). Armor reduction follows a logarithmic curve, not linear, which is why stacking 400+ armor gives diminishing returns.
Everything runs in your browser. No data gets sent to a server because there's no server to send it to. Your build configurations save to localStorage, which means they stay on your device. If you switch browsers or clear your cache, you'll lose your saved builds.
Things to Know
The DPS calculations assume perfect play - no missed attacks, no downtime. Real fights will be messier. Boss phase transitions aren't fully simulated, so the battle simulator gives you estimates, not guarantees. If it says you have a 75% survival chance, that means "probable but not certain."
Powerup recommendations are based on mathematical optimization for raw damage output. Sometimes a "suboptimal" powerup makes the game more fun or fits your playstyle better. The tools provide information, not instructions.
The equipment database includes some items that are currently unobtainable (removed in patches, developer test items, etc.). They're marked as such in the filters. I left them in because they're interesting to look at and might return in future updates.
Game Background
LORT is an action RPG on Steam that combines real-time combat with character build planning. You've got three main classes (Warrior, Ranger, Wizard), each with different attribute priorities and combat styles. The game has 5 major maps, each ending with a boss fight, plus a Final Boss that requires solid gear and strategy to beat.
The attribute system is deceptively complex - Strength affects health, carrying capacity, and physical damage; Agility improves attack speed, dodge chance, and ranged damage; Intelligence boosts magic damage, mana pool, and cooldown reduction. Most weapons scale with multiple attributes, so hybrid builds are viable if you plan them carefully.
Death penalties are harsh (you lose collected loot but keep character progress), which makes build optimization important. You don't want to reach the Final Boss with a poorly planned attribute distribution and realize you can't respec.
Contact
If you find incorrect data, have suggestions for new tools, or spot bugs, email me at [email protected]. I can't promise immediate responses but I do read everything.
The site doesn't have user accounts or forums because I'd rather spend time maintaining the calculators than moderating discussions. For community discussions about LORT, check the game's Steam forums or Discord server.